@database Assassins.guide @master AssassinsCD:Assassins.guide @index Main @remark Created with Heddley v1.0 (c) Edd Dumbill 1994 @node "Main" "Table of Contents" Assassins CD Amiga Guide 1. @{" Overview " link "Overview" 0} 2. @{" Games " link "Games" 0} 3. @{" Archives " link "Archives" 0} 4. @{" Instructions " link "Instructions" 0} 5. @{" Credits " link "Credits" 0} @{" FINISHED " quit} @endnode @node "Overview" "Overview" Assassins CD Amiga Guide Overview This Amiga Guide to the Assassins CD contains the many features to make it easy to work with this Compact Disc. From the @{" Games " link "Games" 0} button you can view the instructions for any of the games on the CD and also play any of the games direct. NOTE. some of the games may not be totally compatible with this system or your computer. The games have been split in to the following catergories............ @{" ARCADE " link "Arcade" 0} @{" SHOOTUPS " link "Shootups" 0} @{" PUZZLES " link "Puzzles" 0} @{" QUIZZES " link "Quizzes" 0} @{" BOARD " link "Board" 0} @{" MISC " link "Misc" 0} @{" WORKBENCH " link "Workbench" 0} From the @{" Archives " link "Archives" 0} button you can gain access to the Assassins Games disks 1 to 200 and also the Assassins Utility disks. This will list the contents of each disk, compatibility notes and allow you to @{" unarchive " link "DMS" 0} the contents back to the original floppy. From the @{" Instructions " link "Instructions" 0} button you will get information on all aspects of this CD including a troubleshooting section designed to help the beginner through some of the more technical stages. Please ensure you complete the @{" Registration Card " link "Registration" 0} so that we can keep you updated of all Weird Science Compact Disc releases. Please also note that most of the games on this Compact Disc Compilation have been designated as @{" Shareware " link "Shareware" 0} by the authors of the individual games. If you like the game then please accept the rules set ou tin the authors documentation and support the production of more shareware. @endnode @node "Games" "Games Menu" Select the type of game you are interested in. @{" ARCADE " link "Arcade" 0} - Games of an Arcade nature. @{" SHOOTUPS " link "Shootups" 0} - Rambo would be proud of you. @{" MISC " link "Misc" 0} - They just didn't seem to fit in. @{" QUIZZES " link "Quizzes" 0} - Cards and Quizz games. @{" BOARD " link "Board" 0} - Some classic board game clones. @{" PUZZLES " link "Puzzles" 0} - Puzzles to tax the organic computer. @{" WORKBENCH " link "Workbench" 0} - They play on or from Workbench @endnode @node "Archives" "" Assassins Disks in DMS Format @{" Games Disks " link "Games.DMS" 0} @{" Utility Disks " link "Utilities.DMS" 0} Please choose one of the above @endnode @node "Instructions" "" Assassins CD Instructions 1 @{" Assassins Guide " link "Assassins.guide" 0} 2 @{" Networks " link "SimpleNetworks" 0} 3 @{" Assassins Menus " link "AssassinsMenu" 0} 4 @{" Sid " link "Sid 2" 0} 5 @{" DMS " link "DMS.Instructions" 0} 6 @{" Workbench " link "Inst.WB" 0} @endnode @node "DMS" "How to un-archive the Assassins Disks" An explanation of the Archives The Assassins Games Disks and Utility Disks have been archived onto the Compact Disc using the DMS format. To unarchive them you will require a blank floppy in Df0: If you have a CD32 or a CDTV and no floppy drive but still wish to use the disks with an Amiga then you will have to connect them together and use a @{" NETWORK " link "NETWORKS" 0} setup to enable the two machines to communicate and Un-DMS the disks to the floppy on the Amiga. This Amiga Guide file will Un-DMS the disks for you, but only to Df0: on the machine it has been booted from. To use this system follow these steps.......... Step 1 Place a floppy disk in Df0: Step 2 Locate the required Disk listing Step 3 Select the UN-DMS button Step 4 Close the window as requested WARNING........ The contents of the disk in Df0: will be destroyed Step 5 Repeat as required for the other disks @{" DMS Complete Instructions " link "DMS.Instructions" 0} @endnode @node "Networks" "" Networking Amigas The idea of networking two Amigas together is simply to allow the conection of two Amigas so that the resources on each machine are available to the other. For instance the drives on one Amiga can be accessed by the other. To take this a step further a CD32 or CDTV can be connected up to an Amiga so that the Amiga has access to the CD drive on the CD machine. Data can be accessed in a similar way to any drive on the Amiga except that the networking software sets up a device called 'NETWORK:' and within this device is a drawer called 'CD0'. So to access the CD on a remote machine you would use the following, 'Network:CD0/'. Parnet uses the parallel ports and Sernet uses the serial ports. This means that a CD32 would use Sernet and a CDTV can use the faster Parnet. PARNET. To boot parnet, ensure the cable is connected to both machines and do not plug the cable in with the machines switched on. Double- Click on Boot-Client on one machine and Boot-Host on the other. Both of these are situated in the Parnet directory. This will mount a device called NET: or Network: This device can be accessed just like any drive, ie. DIR NET:cd0/ will bring up a directory listing for the CD drive on the remote machine. Read the documents included for more detail. SERNET. ' ParNet is easy to start up - SerNet is a little more complex. To start SerNet up, click on Sernet. This will open a shell window for output of DNet's subtasks, and DNet's own window should open up, offering a menu selection of Quit, SendBreak and Start DNet, via the right mouse button. SendBreak clears the serial line, for setting up the connection, and Start DNet kicks the whole thing off. If DNet connects to the remote machine, IE if Start is selected at both ends, a chat window entitled 'FTerm' will open up, for typed messages between machines. SerNet will then be mounted, as the device SNET: A shell is used as opposed to a normal CON: redirection, so new chat windows and DNET control commands can be entered. FTerms can be fired up or closed at any point once DNet is running, and will go alongside SerNet's operation. To shut down DNet, either enter the command QuitDNet in the shell, or use Status to list all processes on the system, and breaking DNet's process number with every signal. For more information on the Shell and AmigaDOS, consult your machine's AmigaDOS manuals. All serial preferences for the various KickStarts on this CD have been set at the fastest reliable configuration for DNet - 19200 baud, no parity, Handshaking none, 8 data bits read/write and 1 start/stop bit. Set the remote machine's serial preferences to match this to achieve the correct DNet setup. To sum up Sernet, click on the icon Sernet on both machines, place the mouse in the DNET window and click on the right button. Go up to the menu on the left and select send break, then select Start DNet. It is recommended that you do this on the master machine, (not the CD32). Several windows will open and you can close this when the set up is complete. Then it is best to mount the remote device with the 'MountRemote' icon provided. This gives you the device SNET: or Network: and you can then procceed as per Parnet. @endnode @node "Arcade" "" 3DMAZE - Simple little 3d maze game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/3DMaze/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/3DMAZE"} AIRHOCKEY - The classic air cushion hockey game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/AIRHOCKEY"} AIRMANIA - Arcade air action game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/AIRMANIA"} ALIENFRENZY - Multi level Alien shoot up @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/ALIENFRENZY"} AMIGANOID - Arcade version of the classic asteroids @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Amiganoid/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/AMIGANOID"} AMOSFRUIT - Fruit machine simulator @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "C:EXECUTE ASSASSINSCD:STARTUP/ARCADE/AMOSFRUIT"} AMOS_COINDROP - Amos fruit machine simulator @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/AMOSCOINDROP/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/AMOS_COINDROP"} AMOS_DEFENCE - Vertical space age shoot up @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/AMOS_DEFENCE"} AMOS_REBOUND - Another version Breakout Clone @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/AmosRebound/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/AMOS_REBOUND"} APPLEHUNT - Boulderdash style hunting game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/AppleHunt/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/APPLEHUNT"} ARCADIA - Another version Breakout Clone @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/ARCADIA"} ASSAULT - Arcade style operation wolf game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/ASSAULT"} ATOM_SMASHER - Maze and bomb game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/ATOM_SMASHER"} AUTOMOBILES - Car racing game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Automobiles/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/AUTOMOBILES"} BALDERSGROVE - A boulderdash @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/BaldersGrove/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BALDERSGROVE"} BALDY - Tricky platform game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BALDY"} BALLOONACY - Great little game knocking down buildings @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BALLOONACY"} BALLYII - Adictive draw the box and paint the screen @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BALLYII"} BATDOG - Arcade platform action game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BATDOG"} BATTLECARS - 3D car battle game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/BattleCars/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BATTLECARS"} BATTLECARSII - 3D car battle game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BATTLECARSII"} BATTLEMENTS - Clone of the classic HunchBack game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BATTLEMENTS"} BATTLEPONG - Arcade ping pong type of game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BATTLEPONG"} BATTLESHIPS - Two player battleship game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BATTLESHIPS"} BATTLESHIPS_ASI - The ASSASSINS present an all time classic @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/ASI_Battleships/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/ASI_BATTLESHIPS"} BEETLE - Leap frogging squares and counter game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BEETLE"} BEE_BOP - Tricky platform game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/BeeBop/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BEE_BOP"} BIGWILL - Cute arcade style plattform game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/BigWill/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BIGWILL"} BILL - Excellent Snooker/Crazy golf game! @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Bill/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BILL"} BILLIARDS - Amiga version of the classic game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/3DMaze/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BILLIARDS"} BILLYBURGLAR - Cute little platform game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BILLYBURGLAR"} BLACK DAWN 94 - A dungeon & dragon style game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BLACKDAWN_94"} BLACKDAWN - A dungeon & dragon style game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BLACKDAWN"} BLOAD_RUNNER - Classic little platform style game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/BloadRunner/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BLOAD_RUNNER"} BLOB_A_BLOB - Arcade level jumping game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Blob_A_Blob/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BLOB_A_BLOB"} BLOCKSTER - Classic break out style game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Blockster/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BLOCKSTER"} BLOODBALL - Great little computer football type game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Bloodball/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BLOODBALL"} BOBSGARDER - Clone of a Mr Do platform game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/BobsGarden/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BOBSGARDEN"} BOMBER_2000 - Clone of the defender shoot up game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BOMBER_2000"} BOMBJACKY - Clone of the classic Bomb Jack Arcade hit @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BOMBJACKY"} BOMBPAC_AGA - AGA version of PacMan @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/BombPac/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BOMBPAC_AGA"} BOMB_CLEAR - mine clearing style of game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Bomb_Clear/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BOMB_CLEAR"} BOMB_MANIAC - Bomb dodging game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Bomb_Maniac/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BOMB_MANIAC"} BOOMERANG - little game with missiles that return... @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Boomerang/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BOOMERANG"} BOUNCENBLAST - Arcade style platform game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BOUNCENBLAST"} BOUNDER - Arcade level jumping game (leaping larry) @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BOUNDER"} BUBBLETROUBLE - Bubble bursting arcade blaster @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/BubbleTrouble/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BUBBLETROUBLE"} BUCKTOOTH_BOB - Arcade platform with jungle Gfx @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BUCKTOOTH_BOB"} CARWARS - Arcade car battle type game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/CARWARS"} CAVEFLIGHT - Arcade space ship guidance game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/CaveFlight/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/CAVEFLIGHT"} CAVE_RUN - Boulderdash / Emerald mines clone @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/CaveRun/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/CAVE_RUN"} CAVE_RUNNER - Boulderdash / Emerald mines clone @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/CAVE_RUNNER"} CHUTE - Parachute Jousting game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Chute/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/CHUTE"} CITY - Missile defence style game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/CITY"} CONVOY - Collect the tokens before been blown up @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/CONVOY"} COOKIE - Cunning food making / shoot up game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/COOKIE"} COPPER - Break out clone @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/COPPER"} COURLI - Cunning Arcade puzzle colour matching game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/COURLI"} COWWARS - Wierd type of artillerus shooting game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/COWWARS"} CRAVE - Good 2 player tank battle. Super graphics @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/CRAVE"} CRAZYPIPES - Pipe building game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/CrazyPipes/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/CRAZYPIPES"} CRAZYSUE - Cute little arcade style platform game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/CRAZYSUE"} CRICKET - Arcade version of sports simulator @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Cricket/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/CRICKET"} CROAK - Classic leap frog style game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/croak/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/CROAK"} CRUNCHMAN - Clone of the popular Pacman game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/crunchman/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/CRUNCHMAN"} CUBUS - Tetris game for brains as big as a planet @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Cubus/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/CUBUS"} DANMARK - Boulderdash clone @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/DANMARK"} DEADLINE - Arcade style hunting / chasing game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/DEADLINE"} DEATHSTALKER - Arcade platform game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/DEATHSTALKER"} DELUXE_GALAGA_II - V.good arcade galaxian style game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/DELUXE_GALAGA_II"} DEMOLITION - Nice game where you have to flatten buildings @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/DEMOLITION"} DEMON - Arcade platform game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/DEMON"} DEMONS_DOMAIN - Arcade maze / platform game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/DEMONS_DOMAIN"} DENVER_DUCK - Arcade block moving puzzle game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/DenverDuck/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/DENVER_DUCK"} DESERT_STORM - Shoot em up game set in the desert @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/DESERT_STORM"} DIAMONDS - Clone of boulderdash / Emerald mines games @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Diamonds/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/DIAMONDS"} DIGGERS - Clone of the classic Dig Dug arcade game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Diggers/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/DIGGERS"} DIGITAL_TETRIS - Clone of the popular Tetris game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/DIGITAL_TETRIS"} DODGE_EM - Classic drive round @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/DODGE_EM"} DOGFIGHT - One on one aircraft action game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Dogfight/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/DOGFIGHT"} DOODY - Arcade platform similar to Mario Bros @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Doody/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/DOODY"} DOWNHILL_CHALLENGE - Ski run simulator @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/DOWNHILL/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/DOWNHILL_CHALLENGE"} DOZERDEMO - Demo of Arcade block moving game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/DozerDemo/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/DOZERDEMO"} DR WHO - Arcade style survival game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/DRWHO"} DRIP - Paint the pipes but avoid the nasties! @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Drip/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/DRIP"} DRIVE - Arcade car driving game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/drive/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/DRIVE"} DUNGEONFLIPPER - Arcade version of Pinball table game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/DUNGEONFLIPPER"} DUNGEON_DELVER - Arcade platform / puzzle game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Dungeon_Delver/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/DUNGEON_DELVER"} DYNAMITE_WARRIORS - Four player bomb / maze game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/DynaWarrior/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/DYNAMITE_WARRIORS"} EGYPTIAN_RUN - Arcade style survival game set in Egypt @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/EgyptianRun/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/EGYPTIAN_RUN"} ELECTREK - Arcade style Electric circuit puzzle game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/electrek/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/ELECTREK"} ELEVATION - Climb the platforms to reach you lover game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/ELEVATION"} ELEVATION_II - Update of the Orig. Platform climbing game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/ELEVATION_II"} ENTITY - Arcade Vector graphic defence game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/ENTITY"} EOMS - 3D vector graphic hunting game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Eoms/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/EOMS"} ESCAPADE - Clone of the classic breakout game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Escapade/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/ESCAPADE"} ESCAPE - Frantic arcade race n chase game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/ESCAPE"} ESCAPE_II - More fast & frantic arcade racing action @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/ESCAPE_II"} EWYS - Arcade version of the classic minefield game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Ewys/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/EWYS"} FIGHT! - Arcade clone of Ping Pong (2 player game) @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/FIGHT!"} FIGHTING_WARRIORS - Arcade karate fighting game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/FIGHTINGWARRIORS"} FLEUCH - Clone of the old C64 thrust game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Fleuch/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/FLEUCH"} FLEUCHII - Nostalgia for old C64ers. Like Thrust @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/FLEUCHII"} FRUITMACHINE - Arcade style Fruitmachine Simulator game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/FruitMachine/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/FRUITMACHINE"} FRUITPANIC - Arcade action style fruit collecting game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/FruitPanic/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/FRUITPANIC"} FRUITSALAD - Arcade platform action game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/FruitSalad/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/FRUITSALAD"} FUSECUTT - Arcade mine defusing game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/FUSECUTT"} GF2 - Clone of the old thrust game V.good clone @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/GF2/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/GF2"} GIDDYS_WORLD - Platform jumping and collecting game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/GIDDYS_WORLD"} GIGAR_TETRIS_AGA - V.Good AGA only tetris clone @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/GIGAR_TETRIS_AGA"} GRAVATTACK - Arcade style gravity defying game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/GRAVATTACK"} GRAVITY-FORCE - Clone of the old thrust type game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/GRAVITY-FORCE"} GREEN_FIVE - Arcade platform / adventure @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/GREEN_FIVE"} GRIDRUNNER - Centipede style shooting game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Gridrunner/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/GRIDRUNNER"} GX200 - Space age arcade blaster @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Gx200/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/GX200"} HBALL - Clone of the classic Breakout game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/HBALL/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/HBALL"} HOTBLOX - Arcade block puzzle type game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/hotblox/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/HOTBLOX"} HYDRO_ZONE - V.good clone of the Star Wars game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/HYDRO_ZONE"} HYPERBALL - 2 Player arcade Ping Pong game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/HYPERBALL"} HYPERDRIVE - Space age tunnel racing game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/HYPERDRIVE"} INTRUDERALERT - Arcade maze blasting game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/INTRUDERALERT"} JELLYQUEST - Arcade style platform / puzzle game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/JELLYQUEST"} JETSET_BILLY - Clone of the Jetset Willy spectrum game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/JETSET_BILLY"} JONAS - Arcade platform collecting game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/JONAS"} JUMPING JACK - Arcade style platform game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/JUMPING_JACK"} JUMPNROLL - Clone of the Trail Blazer game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/JUMPNROLL"} KARCHAMP - Karate fighting arcade game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/KARCHAMP"} KART - GoKart racing game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/kart/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/KART"} KASEJAGD - Mouse and cheese platform game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Kasejagd/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/KASEJAGD"} KASTLEKUMQUAT - Arcade platform / puzzle game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/KASTLEKUMQUAT"} KILLER_TOMATOES - Avoid the tomatoes @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/KillerTomatoes/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/KILLER_TOMATOES"} KLAWZ - Arcade platform / ladder game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/KLAWZ"} KUNGFU_CHARLIES - Arcade karate platform game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Kungfu_Char/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/KUNGFU_CHARLIES"} LAST_TETRIS - Good arcade version of tetris game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/LastTetris/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/LAST_TETRIS"} LEAP2 - Arcade platform jumping game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Leap2/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/LEAP2"} LEEDINGS - Arcade style lemmings puzzle game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/LEEDINGS"} LIGHTCYCLES - Clone of the Tron light cycle game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/LIGHTCYCLES"} LOADSAMONEY - Arcade fruit machine simulator @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/LOADSAMONEY"} LOOTY - Arcade platform / ladder game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Looty/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/LOOTY"} MADBOMBERII - Bomb catching game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/MADBOMBERII"} MADFACTORY - Arcade style platform and ladder game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/MADFACTORY"} MAMBAMOVE - Snake in maze arcade game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/MambaMove/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/MAMBAMOVE"} MATCHPATCH - Arcade platform action game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/MATCHPATCH"} MATRIXBLASTER - Tron light cycle style game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/MatrixBlaster/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/MATRIXBLASTER"} MAZEMAN - Clone of the classic Pac Man game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/MAZEMAN"} MEGABALL - Classic arcade breakout game version 1 @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Megaball/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/MEGABALL"} MEGABALL2 - An updated version of this breakout clone @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/MegaBall2/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/MEGABALL2"} MEGABALL3 - Clone of breakout with even more levels etc @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/MEGABALL3"} MEGABLOCK - Arcade clone of Tetris style puzzle game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/MEGABLOCK/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/MEGABLOCK"} MEGABLOCKII - Update of megablock with improved Gfx @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/MEGABLOCKII"} METALLICA - Demo version of a good Tetris clone @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/METALLICA"} METOGRASP - Space age 3D vector gfx shootup @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Metograsp/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/METOGRASP"} MINERUNNER - Clone of the classic lode runner game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/MineRunner/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/MINERUNNER"} MINES_OUT - Arcade minefield clearing game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/MINES_OUT"} MI_REBOUND - Horizontal breakout type game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/MI_Rebound/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/MI_REBOUND"} MONACO - Arcade car racing game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/MONACO"} MOOSEDRIVE - Arcade car racing game (demo) @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/MooseDrive/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/MOOSEDRIVE"} MOTOROLA_AGA - AGA version of space invaders game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/motorola_aga/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/MOTOROLA_AGA"} MOUTHMAN - A clone of the popular Pac Man game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Mouthman/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/MOUTHMAN"} MUCUS - Arcade platform puzzle game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/MUCUS/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/MUCUS"} MUTANT_PENGUIN - Arcade maze / block moving game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Mutant_Pengin/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/MUTANT_PENGUIN"} NAUTILUS - Spaceship / cave guiding game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Nautilus/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/NAUTILUS"} NIBBY - Centipede style maze collecting game V.good @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/NIBBY"} NIRVANA - Arcade platform dodging game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Nirvana/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/NIRVANA"} OPERATION_LEMMING - Arcade lemmings blasting game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/OPERATION_LEMMING"} ORB_IT - Clone of the popular breakout style game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/ORB-IT/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/ORB_IT"} ORKATTACK - Arcade style castle defending game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/ORKATTACK"} OUCH! - Arcade version of egg bashing game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/OUCH!"} OVERLANDER - Arcade jeep jumping / shooting game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/OVERLANDER"} PACCER - A clone of the old favorite Pac Man @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Paccer/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/PACCER"} PACMAN - Another version of this popular game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Pacman/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/PACMAN"} PACMAN87 - A good clone of the classic Pac Man @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/PacMan87/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/PACMAN87"} PACMAN92 - More of the same with bigger & better gfx @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/PACMAN92"} PACSIM - Clone of Pac Man game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Pacism/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/PACISM"} PAJA - Arcade style puzzle game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/PAJA"} PARANOID - A clone of the break out game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/PARANOID"} PARA_HEMMOT - Arcade shoot up type game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/PARA_HEMMOT"} PENGO_II - Arcade maze & block moving game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Pengo_II/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/PENGO_II"} PIPELINE - Pipe building game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Pipeline/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/PIPELINE"} PIPELINER - Connect pipes keep the water flowing @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/PIPELINER"} PIPE_MASTER - Pipe building puzzle game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/PIPE_MASTER"} PIXIE_KINGDOM - Arcade platform puzzle game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Pixie_Kingdom/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/PIXIE_KINGDOM"} POING - Arcade version of the old bat & ball game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/POING"} POPCORN - Arcade maze puzzle game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/POPCORN/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/POPCORN"} POPEYE - A clone of the classic Arcade platform game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/popeye/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/POPEYE"} POTATO - Arcade collecting type game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Potato/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/POTATO"} POWER_TETRIS_DEMO - Demo of an arcade tetris game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/PowerTetris/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/POWER_TETRIS_DEMO"} PREMIERPICKS - Arcade / puzzle / strat football game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Premier_Pick/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/PREMIERPICKS"} PUB_DARTS - A good version of classic darts game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/PubDarts/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/PUB_DARTS"} PUNTER - Arcade horse racing @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/punter/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/PUNTER"} PUSH - Arcade block moving game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/PUSH"} QBIC - Arcade block colour jumping game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/QBic/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/QBIC"} QUASI - Arcade version of Hunch back game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/QUASI"} RACINGMANIACS - V.good 3D racing game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/RacingManiacs/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/RACINGMANIACS"} RATTLESNAKE - Helicopter dueling game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Rattlesnake/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/RATTLESNAKE"} REBOUND - A clone of the classic ping pong game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/REBOUND"} REJECTION - Arcade ping pong variation @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/REJECTION"} RESCUE - Arcade tunnel / cave guiding game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Rescue/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/RESCUE"} REVOLUTION - Arcade grid puzzle type game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Revolution/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/REVOLUTION"} ROACHMOTEL - Arcade platform / ladder game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/RoachMotel/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/ROACHMOTEL"} ROBOTREB - Arcade platform collecting type game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/ROBOTREB"} ROBOULDIX - A clone of the popular boulderdash game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Robouldix/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/ROBOULDIX"} ROLL_ON - Arcade boulderdash type game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/RollOn/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/ROLL_ON"} ROME - Arcade puzzle type game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/ROME"} RUBBER - Arcade platform and ladder game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/rubber/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/RUBBER"} RUNNINGGAME - Arcade puzzle type game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/RunningGame/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/RUNNINGGAME"} RUSHHOUR - Clone of the frogger type game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/RUSHHOUR"} SANTA - Arcade collecting / shoot up game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SANTA"} SATU - Arcade puzzle type game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Satu/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SATU"} SCORCHEDTANKS - Multi player tank blasting game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/ScorchedTanks/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SCORCHED_TANKS_V1.75"} SCORCHED_TANKS_V1.75 - Update of the original tank game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/ScorchedTank1.75/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SCORCHRED_TANKS_V1.75"} SCOT_FOOTBALL - Arcade football strat type game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SCOT_FOOTBALL"} SHORT_OUT - Bomb defusing puzzle game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SHORT_OUT"} SICKBALL2 - Arcade version of the ping pong game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Sickball2/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SICKBALL2"} SIMPLE_SIMON - Arcade colour matching game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SIMPLE_SIMON"} SKIDMARKS - Arcade demo of car racing game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Skidmarks/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SKIDMARKS"} SKY.BLITZ - Bomb the tower blocks @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SKY.BLITZ"} SLOTCARS - Arcade maze car racing game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/SLOTCARS/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SLOTCARS"} SMIDGEDEMO - demo of cute Arcade scrolling game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SMIDGEDEMO"} SNACKMAN - A clone of the old Pac Man type game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/SNACKMAN/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SNACKMAN"} SNAKE - Arcade centipede tron type game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/SNAKE/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SNAKE"} SNAKEPIT - Arcade tron style game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Snakepit/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SNAKEPIT"} SNIFBURK - Gruesome arcade ZIT blasting game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SNIFBURK"} SOLAR_LORDS - Arcade strat game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/SOLAR_LORDS/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SOLAR_LORDS"} SPACE_RESCUE - Arcade cave and tunnel game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SPACE_RESCUE"} SPACE_TAXI - Arcade platform taxi driving game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/SpaceTaxi/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SPACE_TAXI"} SPITFIRE - Arcade Shoot em up blasting game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Spitfire/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SPITFIRE"} SPLASH - 2 player battle ship type game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SPLASH"} SPRINGCHALLENGE - Arcade sport simulator @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SPRINGCHALLENGE"} STEWARDS_ENQUIRY - Arcade horse racing game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Stewards_Enq/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/STEWARDS_ENQUIRY"} STREET_SPEED - Vector graphic racing game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/STREET_SPEED"} STRIKEBALL - Arcade baseball game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/STRIKEBALL/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/STRIKEBALL"} SUMMERCHALLENGE - Arcade sport simulator @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SUMMERCHALLENGE"} SUPERPONG - 2 player Arcade Ping Pong game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SUPERPONG"} SUPERPONGII - Updated version of Ping Pong @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SUPERPONGII"} SUPERSKODA - Arcade car racing game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SUPERSKODA"} SUPER_FRUIT - Fruit machine simulator @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SUPER_FRUIT"} SUPER_OBLITERATION - Arcade shoot up game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/SuperOblit/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SUPER_OBLITERATION"} SURROUND - 2 Player Arcade centipede game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SURROUND"} SYS - Arcade maze and collect game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/SYS/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/SYS"} TANKHUNTER - 2 player Arcade shoot up game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/TankHunter/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/TANKHUNTER"} TANXNSTUFF - 4 player Arcade tank hunting game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/TanxNStuff/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/TANXNSTUFF"} TEMPERSTORM - Vector graphic defence game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/TEMPERSTORM"} TETRIS_DUEL_AGA - Aga 2 player Tetris game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Tetris_Duel/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/TETRIS_DUEL_AGA"} THE BIG GAME - Assassins fruit machine simulator @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/BIGGAME"} THE_RACE - Arcade sports racing game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/THE_RACE"} THRUSTDUEL - 2 Player space dog fight @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/ThrustDuel/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/THRUSTDUEL"} THUNDERTRON - Tron light cycle clone game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/ThunderTron/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/THUNDERTRON"} THUNDERTRONII - Update of the first version @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/THUNDERTRONII"} TOADO - Demo of a Classic frogger game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/TOADO"} TOYBOX - Arcade block puzzle type game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Toybox/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/TOYBOX"} TO_THE_DEATH_AGA - AGA demo of a Karate fight game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/TO_THE_DEATH_AGA"} TRAILBLAZER - Ball jumping race game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/TRAILBLAZER"} TRANSPLANT - Asteroids style arcade blaster @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/TRANSPLANT"} TRAX - Arcade puzzle game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/TRAX"} TRICK_OR_TREAT - Arcade maze chase game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/TREAT_OR_TREAT"} TRON - Clone of the original light cycle game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/TRON"} TRON_GAME - Light cycle game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/TRON_GAME"} TSCH - Arcade space age collecting game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/TSCH"} TUMBLING_TOTS - Arcade bouncing baby catching game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/TumblingTots/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/TUMBLING_TOTS"} TURBODUEL - 3D vector graphic tank battle @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/TURBODUEL"} TURBOHOCKEY - Arcade ping pong style game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/TurboHockey/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/TURBOHOCKEY"} TURBOTHRUST - Arcade tunnel racing game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/TURBOTHRUST"} T_REZ - Arcade shoot up type game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/T_REZ"} UGGO - Arcade shoot up game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Uggo/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/UGGO"} ULTRABALL - Clone of a break out type game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Ultraball/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/ULTRABALL"} USA94 - Arcade football strat type game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/USA94/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/USA94"} VECTOR_BATTLE - Tank battle game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/VECTOR_BATTLE"} VIPER - Arcade shoot up type game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/VIPER/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/VIPER"} VOLLEYBALL - Arcade version of ping pong @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/VOLLYBALL"} VSTANKS - Arcade maze tank battle @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/VSTANKS"} WACKMAN - A version of Pac Man @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Wackman/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/WACKMAN"} WACKYRABBITS - Arcade collecting dodging game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/WACKYRABBITS"} WAGGLEMANIA - Joystick testing game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/WAGGLEMANIA"} WAR - Arcade style strategy game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/WAR"} WARHEADS - Tron light cycle type game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/WarHeads/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/WARHEADS"} WAYNESPONG - Arcade ping pong with sampled sounds @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/WAYNESPONG"} WHEELCHAIRS - Sick Arcade beat em up game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/WHEELCHAIRS"} WILLY - Arcade platform style game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/WILLY"} WINNING_POST_DEMO - Demo of fruit machine simulator @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/WinningPost/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/WINNING_POST_DEMO"} WIZARDS_DOMAIN - Arcade platform puzzle game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/WizardsDom/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/WIZARDS_DOMAIN"} WIZZYS_QUEST - Arcade platform puzzle game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/WIZZYS_QUEST"} WONDERLAND - Cute arcade platform style game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/WONDERLAND"} WORLDDARTS - Arcade version of darts game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/WORLDDARTS"} XFI - Clone of the light cycle game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/XFI"} XMASTIME - Arcade platform collecting game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/XMASTIME"} YACHTING - Arcade sailing simulator @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Yachting/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/YATCHING"} YELP - Arcade screen painting game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/YELP"} ZERBERK - Arcade maze shoot up game @{" INSTRUCTIONS " link "AssassinsCD:Instructions/Arcade/Zerberk/main" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/ZERBERK"} ZILLO - Arcade platform style game @{" INSTRUCTIONS " link "NoInfo" 0} @{" PLAY GAME " system "c:execute AssassinsCD:Startup/Arcade/ZILLO"} @endnode @node "NoInfo" "" There does not appear to be any instructions for this game. Now don't blame me I wasn't there at the design stage...... Either the game has instructions built in, Or the game is so simple it doesn't need instructions! Or your knackered....................... Sorry. @endnode @node "Games.DMS" "" Please Note... We have checked all disks in this catalogue on as many machines as possible with varying configurations. So if you have any problems then please get in touch with us and we will try to sort any problems out !!! Indications in the catalog are for A1200 users. X - Means this game needs one of the various fixes These are on the A1200 Fix Disk. XX - This means that this game is not A1200 compatable. - All others games are compatable. *********************** *********************** *********************** * ASI-GAMES-VOL 1 * * ASI-GAMES-VOL 2 * * ASI-GAMES-VOL 3 * * * * * * * * ROLLERPEDE * * INVADERS * * DRIP * * TANX * * MAZE X * * MEGA-BALL * * AMIGAGOIDS X * * GALAXIANS * * * * CAVE-RUNNER X * * THINK-A-HEAD * * * * AVTATRIS XX * * MISS/COMMAND * * * * * * BALLY II * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI001"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI002"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI003"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 4 * * ASI-GAMES-VOL 5 * * ASI-GAMES-VOL 6 * * * * * * * * CRACKER * * GO LOOLY * * DOWN/ SKIING * * JUMPER XX * * RETALIATOR * * PACMAN 87 * * TURBO-DUEL X * * RAID * * WELLTRIX * * GOMOKU * * * * META-LLAMAS X * * KLONDIKE * * * * * * JUMPY X * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI004"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI005"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI006"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 7 * * ASI-GAMES-VOL 8 * * ASI-GAMES-VOL 9 * * * * * * * * DEST-MOONBASE X * * AIR-ACE II * * BLIZZARD * * CLAUDES-RUNNER XX * * SNAKE-PIT * * BATTLE-PONG * * NIGHT-WORKS * * NUMBER-FUMBLER * * * * TRIX X * * H-BALL * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI007"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI008"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI009"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 10 * * ASI-GAMES-VOL 11 * * ASI-GAMES-VOL 12 * * * * * * * * ESCAPE * * DAD X * * CAR * * PICK-OUT * * CONNEX * * LLAMATRON X * * PIPE-LINE * * TOWERS-HANHOI * * POWER-PONG * * SYS * * TRIPPIN * * X.F.I * * * * REVERSI * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI010"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI011"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI012"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 13 * * ASI-GAMES-VOL 14 * * ASI-GAMES-VOL 15 * * * * * * * * SUPER-TWINTRIS X * * C/CHALLENGE 2 * * LETTRIX X * * ASTEROIDS XX * * * * MAMBA MOVES * * BLOCK-IT * * AMIGA-COLUMNS * * BATTLE-CARS * * BALL * * * * * * SQUAMBLE * * * * * * AMIGATRATION * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI013"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI014"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI015"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 16 * * ASI-GAMES-VOL 17 * * ASI-GAMES-VOL 18 * * * * * * * * WASTELANDS * * DEFENDA * * HENRY/PANIC X * * DELEMMA * * JETMAN X * * MEGATRON X * * MISSION X * * TOMCAT F14 * * SKY-FLYER * * PACMAN * * BUG-BLASTER * * OMEGARACE * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI016"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI017"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI018"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 19 * * ASI-GAMES-VOL 20 * * ASI-GAMES-VOL 21 * * * * * * * * FRANTIC FREDDY X * * MICROBES * * DRAGON-TILES * * BLOP-BLOX X * * COIN DROP * * TETTRIX * * GROWTH * * HOLLY/TRIVIA * * ZEUS X * * SLIDER X * * MATCH PATCH * * BATTLEMENTS * * BIPLANE XX * * ASI-CATALOGUE XX * * * * FIGHT X * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI019"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI020"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI021"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 22 * * ASI-GAMES-VOL 23 * * ASI-GAMES-VOL 24 * * * * * * * * MOUTH-MAN * * QUICK MONEY * * REVENGE/MUTANT * * DUEL * * ARCADIA * * NEBULA * * LEMMINGOIDS X * * INTERFERON * * CROAK * * WIZZYS-QUEST * * BIPLANE II * * 3D MAZE * * * * ASI-CATALOGUE XX * * DUX * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI022"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI023"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI024"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 25 * * ASI-GAMES-VOL 26 * * ASI-GAMES-VOL 27 * * * * * * * * E-TYPE * * SUP/PACMAN 92 * * BLACKJACK LAB * * MR BRICK * * SMASHTV XX * * VIDEO POKER * * HEMROIDS * * ASHIDO * * CARD GAMES * * COPPER * * PEG * * MONTANNA * * MR WOBBLEY * * SYSTEM 4 XX * * CARD SHARP * * * * BALLY III * * ASI CATALOGUE XX * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI025"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI026"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI027"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 28 * * ASI-GAMES-VOL 29 * * ASI-GAMES-VOL 30 * * * * * * * * DOODY X * * QUADRIX * * BOUNCE-N-BLAST * * MAD-BOMBER II X * * NOVA * * TANK-ATTACK * * S/INVADERS II * * DOG * * TOTAL-FIRE * * DR MARIO X * * BRIDGE-BALL * * CHROME X * * FLAG-CATCHER * * ATTACKS * * * * * * ROME X * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI028"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI029"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI030"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 31 * * ASI-GAMES-VOL 32 * * ASI-GAMES-VOL 33 * * * * * * * * ARAZMAX * * BLOB * * WAR * * CRAZY-PIPE * * SECTOR-ONE * * HYPER-BALL * * ISHID-O-MATIC * * FIRE-FIGHTER * * * * REVOLUTION * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI031"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI032"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI033"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 34 * * ASI-GAMES-VOL 35 * * ASI-GAMES-VOL 36 * * * * * * * * Q-BIC * * CYBERNETIX * * DONKY KONG XX * * RUSH-HOUR * * SNAKE-IN-GRASS XX * * SUB-ATTACK * * TRAIL-BLAZER * * POING * * TACTIX * * YELP * * JUMP-AND-ROLL * * MOTHER LODE * * * * * * WONDERLAND * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI034"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI035"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI036"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 37 * * ASI-GAMES-VOL 38 * * ASI-GAMES-VOL 39 * * * * * * * * PACCER * * ONE ON ONE * * POWER-POKER * * GHOST SHIP * * BALDY * * SPADES * * KLAKTRIS * * TRANSPLANT * * SEA-HAVEN * * POD * * SKYFLYER 2 * * BLUE-MOON * * * * * * AMIGA-SOLITARE * * * * * * plus lots more! * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI037"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI038"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI039"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 40 * * ASI-GAMES-VOL 41 * * ASI-GAMES-VOL 42 * * * * * * * * GOLD * * LEAP II X * * INTRUDER ALERT * * COBRA * * DELUXE PACMAN * * GALAGA 92 X * * DUMBELL * * TRACTOR-BEAM * * DOGS IN SPACE XX * * BUNNY * * HELLZONE 1 X * * ASI CAT 92 * * WORDHAI * * HELLZONE 2 X * * * * FLYING PUZZLE * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI040"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI041"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI042"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 43 * * ASI-GAMES-VOL 44 * * ASI-GAMES-VOL 45 * * * * * * * * INTERLOCK * * ROLL-ON * * KASTLE KUMQUAT * * OCTOTHELLO * * ROLLON PUZZLE * * THE BRAIN 2.2 * * LEAPFROG PUZZ X * * M/IMPOSSIBLE * * TESERAE * * ROULETE * * GALAXY 89 * * PARCHEESE * * CROSSMAZE * * NIBBLER X * * B.CASTLE * * GAMEBOY TETRIS X * * * * DITRIS * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI043"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI044"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI045"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 46 * * ASI-GAMES-VOL 47 * * ASI-GAMES-VOL 48 * * * * * * * * AMIGA Q * * ELEVATION * * PYSHCO SANTA * * CITY * * FURMYRE * * POINT/POINT * * ISOLATION * * CRAVE * * WARRIOR * * CHECKERS * * ARENA * * CRYPTO KING * * OUCH! * * * * * * ATOM SMASHER XX * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI046"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI047"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI048"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 49 * * ASI-GAMES-VOL 50 * * ASI-GAMES-VOL 51 * * * * * * * * CRAZY SUE I X * * EUPHORION * * FIGHT/WARRIOR * * CRAZY SUE II * * ROACH MOTEL * * SHAPES * * ASSAULT * * BALDERS GROVE * * LAMERS * * DEATHBRINGER X * * NOT 1.3 Compatable * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI049"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI049"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI051"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 52 * * ASI-GAMES-VOL 53 * * ASI-GAMES-VOL 54 * * * * * * * * ROCKSLIDE X * * SUPERCUBE * * SERENE I * * MOUTHMAN * * VENUS INVADERS X * * SERENE II * * N.U. X * * POWERWARS * * CAR WARS * * * * QUADONG * * * * * * MASTERMIND * * * * * * SPLASH * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI052"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI053"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI054"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 55 * * ASI-GAMES-VOL 56 * * ASI-GAMES-VOL 57 * * * * * * * * CLI-TRIS * * PICTURE TILES * * POO POO X * * PACATAC * * STORM EAGLE * * DOMINOS * * ASTEROIDS * * EX/VIOLENCE * * DIZZY DIAMONDS * * * * * * SQUIRM * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI055"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI056"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI057"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 58 * * ASI-GAMES-VOL 59 * * ASI-GAMES-VOL 60 * * * * * * * * SUPER RAID * * TURBO THRUST * * PIPE MASTER II * * MAGNATRON XX * * GX 200 * * ALIEN HUNTER * * MAITESSAE * * LEEDINGS * * CHIN/CHECKERS * * * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI058"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI059"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI060"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 61 * * ASI-GAMES-VOL 62 * * ASI-GAMES-VOL 63 * * * * * * * * RATTLESNAKE * * PIPE LINE II * * NAUTILUS * * RUNNING * * MAZEMAN * * FRENZY X * * CHASER * * UP'N'DOWN * * DRIVE IFF * * SCUD BUSTER * * * * * * * * pipeline II needs * * * * * * CPU Cache Off * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI061"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI062"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI063"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 64 * * ASI-GAMES-VOL 65 * * ASI-GAMES-VOL 66 * * * * * * * * OBLIVION * * PARANOIDS * * COW-WARS * * DRIVE WARS * * WORD SEARCH * * AMASTERMIND * * BREAKOUT KIT * * MIRROR WARS * * ASOKOBAN * * * * WORD PUZZLE * * * * * * CHESS II * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI064"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI065"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI066"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 67 * * ASI-GAMES-VOL 68 * * ASI-GAMES-VOL 69 * * * * * * * * SEIGE/BEAST * * DEMOLITION * * KLONDIKE 1.3 * * E-TYPE II * * BOUNDER * * CELESTIAL * * VEKTOR * * ATOMS * * APOKER * * * * * * BRIDGE * * * * * * KLONDIKE 2.3 * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI067"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI068"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI069"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 70 * * ASI-GAMES-VOL 71 * * ASI-GAMES-VOL 72 * * * * * * * * TETRIS PRO * * NUMERIX * * ESCAPE II (PREV.) * * WANGLE * * BATTLESHIPS * * BOULDERDASH * * DIGI/TETRIS * * VS TANKS * * CAR II * * * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI070"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI071"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI072"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 73 * * ASI-GAMES-VOL 74 * * ASI-GAMES-VOL 75 * * * * * * * * LEXESS * * CRAZY-PIPES 2 * * DOUBLE-SQUARES * * CONCENTION * * BOMBJACKY * * COLOURS * * CHALLENGER * * CHUTE * * DIAMOND THIEF * * * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI073"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI074"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI075"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 76 * * ASI-GAMES-VOL 77 * * ASI-GAMES-VOL 78 * * * * * * * * GNU CHESS * * BALLOONACY * * HEADGAMES * * CUBUS * * CLIFF-HANGER * * LITTLE BOULDER * * GERB * * DESCENDER * * FRUIT PANIC * * * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI076"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI077"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI078"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 79 * * ASI-GAMES-VOL 80 * * ASI-GAMES-VOL 81 * * * * * * * * BOULDERDASH II * * ARMY-MINER * * AMOS DEFENCE * * GRAVE ATTACK * * GALLOWS * * THUNDER TRON * * ATOMS * * FLIPIT * * GERGUNDULA X * * * * WOTS-ITS-NAME * * * * * * WALLY SOLITAIRE * *note.fakemem fix * * * * SOLITAIRE GOLF * *for Gerundula game * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI079"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI080"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI081"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 82 * * ASI-GAMES-VOL 83 * * ASI-GAMES-VOL 84 * * * * * * * * ARTILLERUS * * LOADS-A-MONEY * * ENIGMA * * SHUFFLE RUN * * PONG * * ATISHOO * * VOLLEY BALL * * SPIDER * * ZERBERK * * * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI082"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI083"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI084"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 85 * * ASI-GAMES-VOL 86 * * ASI-GAMES-VOL 87 * * * * * * * * PARADOX (PREV.) * * SHURF HUNT * * AZTEC CHALLENGE X * * MATCH-CARDS * * LORDS OF HOSTS * * JONUS FULSTRAND * * RUBIK PUZZLE * * LEGEND/LOTHIAN X * * LAND MINES * * BAGITMAN X * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI085"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI086"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI087"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 88 * * ASI-GAMES-VOL 89 * * ASI-GAMES-VOL 90 * * * * * * * * DEFENDER * * MEGA-BALL V2.1 * * FLASCHBIER XX * * RELAYER * * X-FIRE * * MINE-FIELDS * * MOSAIC * * CLUEDO * * STARIANS X * * * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI088"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI089"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI090"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 91 * * ASI-GAMES-VOL 92 * * ASI-GAMES-VOL 93 * * * * * * * * ROTON * * BILL * * SMASH-BANG * * MATRIX * * OBLIDOX * * MR MUNK X * * SPECTRUM * * SOLI/SAMPLER * * ALIEN BASH X * * * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI091"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI092"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI093"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 94 * * ASI-GAMES-VOL 95 * * ASI-GAMES-VOL 96 * * * * * * * * GIDDYS WORLD * * PREMIER PICKS * * DUNGEON FLIP * * MECHAMOID * * TANGLE * * BACK-GAMMON * * S-SKODA CHALL * * BOP-N-PLOP * * TUMBLE TOTS * * S-SKODA EDIT * * LEAGUE MANAGER * * RASTER-BIKE * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI094"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI095"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI096"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 97 * * ASI-GAMES-VOL 98 * * ASI-GAMES-VOL 99 * * * * * * * * BUNNY BLAST * * SKY-CHASE X * * GRIBBIT * * MUTANTS/MARS * * PHONE COMPANY * * PARAHEMMOT * * NEW STUBB CITY * * NESTOR * * SPACE WARS * * * * * * ORG 2 * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI097"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI098"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI099"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 100 * * ASI-GAMES-VOL 101 * * ASI-GAMES-VOL 102 * * * * * * * * BLOAD-RUNNER * * ROTHELLO * * PAC-SIM * * PATIENCE * * PARAGON * * REBOUND * * MONACO * * BOOMERANG * * FRUIT SALAD * * * * MELTDOWN * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI100"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI101"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI102"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 103 * * ASI-GAMES-VOL 104 * * ASI-GAMES-VOL 105 * * * * * * * * WACKY WABBIT * * OPER/METEOR * * RUMMY * * LOST ORCREST * * PORK A PORK X * * DESERT DEFENDER * * MEGA RACE * * WOODEN BALL * * PARTICLE MAN * * * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI104"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI104"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI105"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 106 * * ASI-GAMES-VOL 107 * * ASI-GAMES-VOL 108 * * * * * * * * COSMO ROIDS 2 * * 4 N ROW 3D * * OBSESS O MATIC * * MICRO MARKET * * YACHT-C * * RING WAR * * WILLY WORM XXX X * * EQUILOG * * STRIKE BALL * * SIMON * * SERENE III * * 3D 4 IN A ROW * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI106"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI107"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI108"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 109 * * ASI-GAMES-VOL 110 * * ASI-GAMES-VOL 111 * * * * * * * * KING HIGH * * HUSKERDU * * BILLY/DRAGON * * PSYCHBLAST * * ZERG * * KARATE WORM II * * DELUXE HAMBURGER * * SPACE RESCUE * * STAX * * THRALL BOUND * * TILES * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI109"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI110"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI111"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 112 * * ASI-GAMES-VOL 113 * * ASI-GAMES-VOL 114 * * * * * * * * THUNDERTRON II * * WHITE RABBIT PREV. * * INSECTOIDS II * * STEPZ * * TREK TRIV I * * INT CRICKET PRE * * FROG * * POPEYE X * * YUM YUM * * ALIENS * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI112"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI113"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI114"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 115 * * ASI-GAMES-VOL 116 * * ASI-GAMES-VOL 117 * * * * * * * * EGYPTIAN RUN * * BLUE DIAMONDS IV * * YOUPI * * SLIME LINE XX * * TSCH * * AIRWAR * * SHARK * * SORRY * * TRIPLE YACHTZE * * STAR TREK * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI115"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI116"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI117"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 118 * * ASI-GAMES-VOL 119 * * ASI-GAMES-VOL 120 * * * * * * * * ARMY MINER 1.4 * * TRIK TRAK * * SUPER BLOCKOUT * * THE LAST TETRIS * * SPEED * * TRAX * * ZOMBIE APOCALYPSE * * ROBOULDIX PREV. * * FIRE BLASTER * * * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI118"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI119"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI120"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 121 * * ASI-GAMES-VOL 122 * * ASI-GAMES-VOL 123 * * * * * * * * WORMS * * BOULDERDASH COLL * * ARTILLERUS II * * BRAINBOW * * PROJECT BUZZBAR * * LAMER BUG * * CHAINSAW MASSACRE * * XENON III * * YAHZEE * * * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI121"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI122"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI123"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 124 * * ASI-GAMES-VOL 125 * * ASI-GAMES-VOL 126 * * * * * * * * MR & MRS * * SNAKE V1.2 * * SHORT OUT * * ELEVATION II * * MARBLE SLIDE * * KYNASTON KID * * HOSER BACKGAMMON * * GLADSTONES * * DODGE EMS * * * * MARBLE EDITOR * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI124"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI125"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI126"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 127 * * ASI-GAMES-VOL 128 * * ASI-GAMES-VOL 129 * * * * * * * * SHANGHAI 93 * * SPACE INVASION * * BOULDER/ROYAL * * LAZER ZONE * * DE/PACMAN 1.4 * * TRAX * * OXO * * SOLAR SYSTEMS * * TRAX EDITOR * * * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI127"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI128"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI129"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 130 * * ASI-GAMES-VOL 131 * * ASI-GAMES-VOL 132 * * * * * * * * CHAIN REACTION * * TYKKIPELI * * FIRE FLY * * UGGO * * TETRON * * QUANTUM X * * BATMAN * * SKEET SHOOT * * PAC MAC * * * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI130"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI131"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI132"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 133 * * ASI-GAMES-VOL 134 * * ASI-GAMES-VOL 135 * * * * * * * * ZNYK * * CROSS CIRCUIT * * GAMMON 1.3 * * PROKER * * FWUFF * * ACK ACK * * SYZYGY * * CIRCUIT WARS * * PIPELINE III * * * * * * TETRIX * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI133"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI134"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI135"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 136 * * ASI-GAMES-VOL 137 * * ASI-GAMES-VOL 138 * * * * * * * * HOT BLOX * * BLOCKSTER * * GALACTIODS * * SUPER PONG * * ESCAPADE * * SCORCHED TANK * * SNIFBURN * * SQUIGS * * AIR HOCKEY * * * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI136"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI137"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI138"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 139 * * ASI-GAMES-VOL 140 * * ASI-GAMES-VOL 141 * * * * * * * * THE BIG GAME * * FATAL MISSION II * * GOLD RUSHER * * AMIGANOID * * CHRONIC HODGE HEG * * BLACK DAWN * * BAT DOG * * MEGAWORM * * REVERSI II * * * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI139"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI140"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI141"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 142 * * ASI-GAMES-VOL 143 * * ASI-GAMES-VOL 144 * * * * * * * * GALAXY 93 * * INTENSE * * BRAIN SHAVE * * RUEDA * * X ATOMS * * REJECTION * * WIZARD WARS * * PONTOON * * NIBBY NIBBLE * * * * * * CUBE * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI142"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI143"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI144"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 145 * * ASI-GAMES-VOL 146 * * ASI-GAMES-VOL 147 * * * * * * * * SUPER PONG * * AMASTERMIND III * * MANCALA * * KUNG FU CHARLIES * * CLASSIC SOLITAIRE * * TUT'S TOMB * * PUZZWORD * * ENTITY * * PARATTACK * * * * BATTLE CARS II * * BACK GAMMON DELUXE * * * * * * * * * * Entity isn't for 1.3* * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI145"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI146"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI147"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 148 * * ASI-GAMES-VOL 149 * * ASI-GAMES-VOL 150 * * * * * * * * POLLYMORF * * WEBZ * * D-SOLVE * * MEGA MIND * * ERIC W.Y.S. * * DOT 2 DOT * * NOSTALGIUM * * GLODRICK * * TACTIK TANK * * * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI148"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI149"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI150"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 151 * * ASI-GAMES-VOL 152 * * ASI-GAMES-VOL 153 * * * * * * * * KRILLIAN INCIDENT * * KLAWZ * * EXIT 13 * * CAFFIENE FREE DIET * * DICTATOR 2 * * BEETLE (PREV) * * ZYRAD * * BIG WILL & * * * * * * THE STICKY TROLL * * * * 1.3 Users may need * * * * * * more than 1 meg * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI151"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI152"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI153"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 154 * * ASI-GAMES-VOL 155 * * ASI-GAMES-VOL 156 * * * * * * * * WACKMAN * * MEGABLOCK * * WORLD DARTS * * BOBS GARDEN * * DIGGER * * QUACKERS * * KABOOM * * CRAZY CLOCK * * KARATE CHAMP * * * * (Not 1.3 Compatable)* * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI154"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI155"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI156"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 157 * * ASI-GAMES-VOL 158 * * ASI-GAMES-VOL 159 * * * * * * * * FATAL MISSION 1.1 * * SCRABBLE * * DRIVING MANIACS * * DR WHO * * TOADO * * SMIDGE (PREV) * * * * V-CHESS II * * COLOUR CHANGE * * * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI157"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI158"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI159"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 160 * * ASI-GAMES-VOL 161 * * ASI-GAMES-VOL 162 * * * * * * * * PROFESSIONAL * * GALADRIA * * SPORTS CHALLENGE * * BINGO * * SPACE INVADERS II * * MORIA 5.4 * * * * SAFRONDREAM * * USA94 * * ELEKTREK (PREV) * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI160"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI161"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI162"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 163 * * ASI-GAMES-VOL 164 * * ASI-GAMES-VOL 165 * * * * * * * * EXCELLENT CARDS * * ATAX * * DEPTH CHARGE * * HARP * * DIY 2 * * TOOBZ * * PLAIT * * * * INTERFACE ROBOTS * * QUEENS * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI163"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI164"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI165"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 166 * * ASI-GAMES-VOL 167 * * ASI-GAMES-VOL 168 * * * * * * * * CONFUZION * * MEGA SQUAD * * MINE RUNNER * * FLEUCH II * * ZARDOZ * * DRELBS * * HYPER DRIVE * * RAGS TO RICHES * * PARCHEESE 1.7 * * * * * * DYNAMITE WARRIORS * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI166"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI167"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI168"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 169 * * ASI-GAMES-VOL 170 * * ASI-GAMES-VOL 171 * * * * * * * * PEE BEE * * COGNITION * * GALAGA DELUXE * * TURBO HOCKEY * * COGNITION (LOW MEM)* * XMAS TIME * * BRAIN DAMAGE * * WIPEOUT * * AMOSTEROIDS * * * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI169"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI170"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI171"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 172 * * ASI-GAMES-VOL 173 * * ASI-GAMES-VOL 174 * * * * * * * * SCORCHED TANKS 1.15* * ORK ATTACK * * METOGRASP * * DOZER * * TASK FORCE * * STATIX (PREVIEW) * * ISOLATION * * POP QUIZ * * KASELAGD * * * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI172"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI173"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI174"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 175 * * ASI-GAMES-VOL 176 * * ASI-GAMES-VOL 177 * * * * * * * * MATRIX BLASTER * * SPORTS CHALLENGE * * GORF * * ULTIMATE QUIZ * * (SPRING EDITION) * * CHECKERS CONQUEST * * DOTZ * * INCINERATOR * * MUCUS * * * * SPORTS CHALLENGE * * * * * * (SUMMER EDITION) * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI175"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI176"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI177"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 178 * * ASI-GAMES-VOL 179 * * ASI-GAMES-VOL 180 * * * * * * * * 40 THIEVES * * SUPER OBLITERATION * * SCORCHED TANKS 1.75* * COOKIE * * HARRIER * * CRYSTAL CAVERNS * * OXO 3D * * RAISE THE TITANIC * * WARHEADS * * * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI178"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI179"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI180"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 181 * * ASI-GAMES-VOL 182 * * ASI-GAMES-VOL 183 * * * * * * * * MUTANT PENGUIN * * DAMA * * OPERATION FIRESTORM* * INFILTRATOR * * COLONIAL CONQUEST * * IMPERIAL (ENG) * * ROX * * SOKO BAN * * IMPERIAL (FRENCH) * * * * * * QUASI * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI181"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI182"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI183"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 184 * * ASI-GAMES-VOL 185 * * ASI-GAMES-VOL 186 * * * * * * * * TANX N STUFF * * METAL MOTION * * JELLY QUEST * * PICTURE PUZZLE * * FATAL MISSION III * * SEAHAVEN TOWERS * * 15 PUZZLE * * WOHLE * * QUINZEE * * * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI184"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI185"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI186"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 187 * * ASI-GAMES-VOL 188 * * ASI-GAMES-VOL 189 * * * * * * * * SNACKMAN * * TRICKY * * ULTRABALL * * THUNDERSTORM * * FORTRESS * * GODZILLA * * SECRET OF ARCTURUS * * PING PONG * * AMIGAWARS * * * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI187"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI188"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI189"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 190 * * ASI-GAMES-VOL 191 * * ASI-GAMES-VOL 192 * * * * * * * * GRAVITY FORCE II * * THE TURN * * LES DENNIS HANGMAN * * BLASTER * * STEWARDS ENQUIRY * * PEG IT * * DOGFIGHT * * BLACK NEBULA * * PUSH BUTTON SWITCH * * * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI190"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI191"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI192"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 193 * * ASI-GAMES-VOL 194 * * ASI-GAMES-VOL 195 * * * * * * * * ALIEN NETWORK * * AUTOMOBILES * * BRAIN * * FLIP OVER * * COULI * * DELUXE GALAGA 2.0 * * SUPER TOMCAT * * ROBOT REBELION * * JIGSAW * * * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI193"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI194"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI195"} * *********************** *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 196 * * ASI-GAMES-VOL 197 * * ASI-GAMES-VOL 198 * * * * * * * * SHOOT OUT * * PIPELINER * * SCOT. FOOTBALL MAN.* * SOLE DEFENDER * * CUBIK * * VIPER * * STREET SPEED * * OVERLANDER * * PUSH * * * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI196"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI197"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI198"} * *********************** *********************** *********************** *********************** *********************** * ASI-GAMES-VOL 199 * * ASI-GAMES-VOL 200 * * * * * * POP CORN * * PUB DARTS * * DEFENDER * * BATTLESHIPS * * MASTERMIND * * CAVE RUNNER * * * * (UPDATE) * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI199"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: ASI200"} * *********************** *********************** @endnode @node "Utilities.DMS" "" *********************** *********************** *********************** * AUDIO MAGIC 1 * * AUDIO MAGIC 2 * * AUDIO MAGIC 3 * * * * * * * * MED 2.13 * * SID MON 2.1 * * SOUND TRACKER 2.6 * * NOISE TRACKER 1.2 * * PRO TRACKER 1.1B * * PROTRACKER 2.2A * * SOUND TRACKER 2.4 * * STAR TREKKER 1.3 * * SOUND STUDIO * * STARTREKKER * * FUTURE COMPOSER 1.4* * * * PRO TRACKER 8-VOICE* * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: AUD-MAG_1"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: AUD-MAG_2"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: AUD-MAG_3"} * *********************** *********************** *********************** *********************** *********************** *********************** * AUDIO MAGIC 4 * * AUDIO MAGIC 5 * * AUDIO MAGIC 6 * * * * * * * * PARATRACKER 1.12 * * ICE TRACKER 1.1 * * PLAY IT 2 * * PROTRACKER 2.3A * * PRO TRACKER 2.95 * * MPLAY X42ES * * PROTRACKER 3.0 * * SHADE TRACKER 3.1 * * SOUND MACHINE * * * * TRANSCRIBE SOUND * * SOUND EFFECT * * PLUS RIPPERS * * MODULE MASTER 2.5 * * QUADRA COMPOSER * * PLAYERS & SOURCE. * * * * DSOUND 1.3 * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: AUD-MAG_4"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: AUD-MAG_5"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: AUD-MAG_6"} * *********************** *********************** *********************** *********************** *********************** *********************** * AUDIO MAGIC 7 * * AUDIO MAGIC 8 * * AUDIO MAGIC 9 * * * * * * * * QUADRA COMPOSER * * FM SYNTH 3.2 * * MASTER MIDI * * MULTI RIPPER 3.0 * * MP MASTER * * MULTI PLAYER 1.32 * * MODULE TO MIDI * * DM PLAYER * * PROTRACKER 3.15 * * SMALL PLAYER * * X MODULE * * PRO WIZARD 2 * * * * OCTAMED PLAYER * * RGS * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: AUD-MAG_7"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: AUD-MAG_8"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: AUD-MAG_9"} * *********************** *********************** *********************** *********************** *********************** *********************** * CATALOGUE * * MULTI VISION 2 * * MULTI VISION 3 * * DISK * * * * * * * * CYCLOPS 1.0 * * PICTURE BOX * * * * IMAGE LAB * * VMORPH 2.21 * * * * PICTURESQUE * * FAST GIF 2 * * * * WASP * * IFF TO ASCII * * * * IFF TO PC II * * QUICK GRAB * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: CATALOGUE"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: VISION_2"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: VISION_3"} * *********************** *********************** *********************** *********************** *********************** *********************** * MULTI VISION 4 * * MULTI VISION 5 * * * * * * * * * * AGA LAB * * HAM CONVERTER * * * * REND 24 * * FAST JPEG 1.1 * * * * MINI MORPH * * PPSHOW 4.0 * * * * TRANSLATE * * PLICK 1.0 * * * * * * VR WORLDS * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: VISION_4"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: VISION_5"} * * * *********************** *********************** *********************** *********************** *********************** *********************** * MULTI VISION AGA * * * * * * * * * * * * VIEW TEK 2.0 * * * * * * DJPEG_GUI * * * * * * GIF * * * * * * PCX * * * * * * * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: VISION_AGA"} * * * * * *********************** *********************** *********************** *********************** *********************** *********************** * ASI VIDEO TITLERS * * * * * * * * * * * * INSCRIPT * * * * * * VIDEO MANAGER * * * * * * ATS * * * * * * JACO SUB * * * * * * SMOVIE * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: VIDEO_1"} * * * * * *********************** *********************** *********************** *********************** *********************** *********************** * MULTI PRINT 1 * * MULTI PRINT 2 * * MULTI PRINT 3 * * * * * * * * MD SPOOL * * FILO FAX * * E-PRINT * * FONT MANAGER * * PRINTER PANEL * * QUICK FILE * * DOC DUMP 3.6 * * UPCAT * * CANNON FONTSHOP * * AMIGADEX * * ADDRESSER * * X-MORE * * PRINT MANAGER * * COLOURKWIK * * HP DESKJET * * ENV PRINT * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: PRINT_1"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: PRINT_2"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: PRINT_3"} * *********************** *********************** *********************** *********************** *********************** *********************** * MULTI PRINT 4 * * * * * * * * * * * * EPOCH MASTER * * * * * * PRINT MANAGER 2.0 * * * * * * LAB SELECT * * * * * * PHONE IT * * * * * * BANNER * * * * * * TAPE COVER * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: PRINT_4"} * * * * * *********************** *********************** *********************** *********************** *********************** *********************** * CRUNCH-N-COPY * * MEGA BOOT MAKERS * * LABEL PRINTERS * * * * * * * * D-COPY 1.6 * * MEGA-BOOT * * DISK STIK * * PRO PD COPY * * BOOT-GIRL * * HYPER CAT * * SUPER DUPER * * MESSAGE CENTRE * * LABEL PRINT 3.5 * * IMPLODER 4.0 * * BOOT ORGANISER * * LABEL BASE 3.0 * * POWERPACKER 2.3B * * BOOT MAKER * * SUPER RETLAB * * * * * * INLAY MAKER * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: CRUNCH_2"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: BOOT_1"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: LABELS_1"} * *********************** *********************** *********************** *********************** *********************** *********************** * HANDY TOOLS 1 * * HANDY TOOLS 2 * * HANDY TOOLS 3 * * * * * * * * DATE DIARY * * FILE MASTER 1.0 * * D-COPY 2.0 * * TEXT ENGINE * * DISK X 2.0 * * DEKSID 2.0 * * AIMGA UTIL II * * SUPERLOCK 1.02 * * NEWZAP 3.3 * * TYPIST * * RESCUE * * MEGAMON 3.2 * * CALENDER FACTORY * * FILE EDITOR 1.1 * * T3E * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: HANDY_1"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: HANDY_2"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: HANDY_3"} * *********************** *********************** *********************** *********************** *********************** *********************** * OFFICE HELPER 1 * * OFFICE HELPER 2 * * * * * * * * * * PAY ADVICE 4.0 * * DJ PRINT 2.01 * * * * SHOW STD * * EPOCH MASTER 3.0 * * * * FLEXER DATABASE * * IGUANALOAN * * * * SHARE MANAGER * * PHONE DIR * * * * AMIGA DIARY * * QUICK FILE 2.01 * * * * ANY MONTH * * TINY SPREAD * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: OFFICE_1"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: OFFICE_2"} * * * *********************** *********************** *********************** *********************** *********************** *********************** * FIX DISK 1 * * FIX DISK 2 * * * * * * * * * * RELOKCK 1.3 * * FORCE VGA * * * * A1200 RUN * * RUNLAME * * * * DEGRADER * * KILLAGA * * * * FAKE MEMORY * * RUNPAL 1.1 * * * * KILLAGA * * SHUTUP * * * * RUNIT * * SKICK * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: FIX_1"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: FIX_2"} * * * *********************** *********************** *********************** *********************** *********************** *********************** * W/BENCH 2/3 TOOLS * * MAGIC ICONS 1 * * * * * * * * * * TOOLS DAEMON * * DR ICON * * * * PATH MANAGER 1.0 * * IEV4 * * * * TITLE CLOCK 2.0 * * ICON TOOLSBOX * * * * Z LIST * * REMAP INFO * * * * EDIT KEYS * * * * * * * * PLUS LOTS MORE... * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: WBENCH_1"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: MAGIC_1"} * * * *********************** *********************** *********************** *********************** *********************** *********************** * VIRUS KILLERS 1 * * MUSIC 1 * * MUSIC 2 * * * * * * * * VIRUS CHECKER 6.33 * * * * * * VIRUS Z 3.12 * * * * * * SNAP SHOT * * * * * * VIRUS WORKSHOP * * * * * * KILL IT! * * * * * * * * * * * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: VIRUS_1"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: MUSIC_1"} * * @{" UN-DMS " system "c:Execute AssassinsCD:ExtrDMS <>NIL: MUSIC_2"} * *********************** *********************** *********************** @endnode @node "Shareware" "" This text was written by Jeff Minter (Good old YAK) ---------------------------------------------------------- SHAREWARE: WHAT, HOW, WHY.... All commercial games are designed for a theoretical entity known as Darren. Darren is a spotty 14-year-old male who doesn't get on that well with people, so he spends all his time in his bedroom playing games on his computer. Darren is easily impressed by graphics and music, and he doesn't really want to learn anything really tricky - as long as it has Ninja Hampsters in and works with a Kempston, that's OK. Somehow he can persuade his Dad to fork out 25 quid once every few weeks for the latest version of R-Type with different graphics on his Amiga, don't ask me how. Either that or he waits and hits up his mate Wayne for a pirate version in a couple of weeks' time. Consequently, it has become much harder for programmers to retain their creative integrity and earn a living too. It is virtually impossible for a small independent developer to get games out to the people without first hooking in to one of the larger companies for distribution and advertising, and those larger companies tend to want stuff that's very normal, spaceship-and-alien stuff, no llamas please and not too weird. However, with popular disk-based machines, the idea of Public Domain programs has really come into its own. PD libraries give access to a large amount of free software. PD is usually sub-commercial stuff, often good utilities but without the 'polish' of commercial versions. It would be nice to use the existing PD libraries to distribute software to anyone who is interested, and make a bit of money too - and that is where Shareware comes in. The principle of Shareware is simple. The game is distributed by the PD libraries, by uploading onto BBSES and giving copies away. Users can get a complete version of the game just for the price of the media, and then take it home and play it. If the user likes the game, he sends the author a Shareware fee. Usually, the author will send back a few goodies (as an incentive to register) and, if enough people send in the dosh to make it worthwhile, he may do more Shareware stuff. Naturally you don't have to pay anything if you don't like the game. Of course a lot of people might like the game and decide not to pay, but if too many people do that then nobody will ever bother doing any decent Shareware at all, and it's back to Darren's 25 quid games. So, it's down to the users - if they're honest, then programmers will be more inclined to work hard on Shareware releases. The idea of Shareware is very idealistic, perhaps impracticably so, but the advantages over the conventional videogame market are so enormous that I thought it had to be tried, at least once. The response from this experiment will determine whether or not I will release any more shareware. Advantages of Shareware: 1- It is a totally honest way of selling. All users can try the game and only those who get hooked are morally obliged to pay the fee. Nobody is disappointed or feels ripped-off. 2- There are no constraints on creativity. No-one says 'we cannot publish this because it ain't mainstream'. Programmers do what the hell they like and the users vote with their Shareware fees. 3- Anyone can play. The mechanism of distribution is already in place in the form of PD libraries. All the originator has to provide is a disk to each of the PD libraries with game and documentation. So if you have good stuff it doesn't matter if you aren't signed to a major label - if it's good, it'll get passed around the PD scene; if it's bad nobody will bother with it. The author could be working for a company or coding in his bedroom; the potential for distribution is the same. Forget spending thousands on adverts trying to convince people to spend lots of money on a game they haven't even played yet... 4- The concept of piracy becomes null. All that business of hacking and cracking doesn't apply to software which is both free and unprotected. Shareware authors WANT their software to be spread and copied. If it gets onto a BB in America and spreads all over the US, well and groovy! Good Shareware exports itself! 5- Prices can be way low. Since the authors have no overheads in terms of production and advertising, they don't need to ask as much in payment. And the users pay the programmers directly - nobody else takes a cut. 100% of five pounds is better than 5% of twenty pounds. The advantages of Shareware as a democratic, honest way of publishing software are pretty obvious, but it does have to go both ways. If a programmer puts a lot of time and effort into his code and releases it as Shareware, he's trusting you, the users, to be honest and pay him if you like his program. If you all just skive off and take the stuff for free, he won't bother to do any more stuff. If you support the author, he'll be inclined to do much better next time - and you'll be the ones to benefit! --------------------------------------------------------------------------- --- I hope old YAK won't mind the use of this text, but the text was so good that I just had to use it. @endnode @node "Board" "" 3D_TICTACTOE - 3D oxo type of game @{" Instructions " link "AssassinsCD:Instructions/Board/3D_TicTacToe/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/3D_TICTACTOE"} AMIGA_Q - Peg in board style of game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/AMIGA_Q"} BABYLON - Game where the aim is to remove opp's pieces @{" Instructions " link "AssassinsCD:Instructions/Board/Babylon/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/BABYLON"} BACKGAMMON - Classic backgammon game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/BACKGAMMON"} BACKGAMMON_1.3 - Update and improved Backgammon clone @{" Instructions " link "AssassinsCD:Instructions/Board/BackGammon1.3/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/BACKGAMMON_1.3"} BACKGAMMON_DELUXE - Excellent copy of the classic Backgammon. @{" Instructions " link "AssassinsCD:Instructions/Board/BackGammon_Deluxe/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/BACKGAMMON_DELUXE"} CHECKERS - Classical checkers game @{" Instructions " link "AssassinsCD:Instructions/Board/CHECKERS/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/CHECKERS"} CHECKERS_CONQUEST - Checkers / draughts game @{" Instructions " link "AssassinsCD:Instructions/Board/CheckerConquest/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/CHECKERS_CONQUEST"} CHECKER_BOARD - Another checkers variation @{" Instructions " link "AssassinsCD:Instructions/Board/3D_TicTacToe/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/CHECKER_BOARD"} CHESSII - Classic chess game @{" Instructions " link "AssassinsCD:Instructions/Board/CHESS2/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/CHESSII"} CHINESE_CHECKERS - A version of the classic chinese checkers @{" Instructions " link "AssassinsCD:Instructions/Board/ChineseCheckers/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/CHINESE_CHECKERS"} CHINE_CHALLENGEII - V.good clone of classic Tile matching game @{" Instructions " link "AssassinsCD:Instructions/Board/ChinaChallenge2/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/CHINE_CHALLENGEII"} CLUE - Clone of the classic Cluedo game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/CLUE"} CRIBMASTER - Clone of the classic Crib game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/CRIBMASTER"} DAMA - Similar looking to Checkers but funny rules @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/DAMA"} DICE-O - Yachtze clone @{" Instructions " link "AssassinsCD:Instructions/Board/Dice-O/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/DICE-O"} DOMINOS - Now you can play Dominos on the Amiga @{" Instructions " link "AssassinsCD:Instructions/Board/Dominos/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/DOMINOS"} DRAGON_TILES - Good clone of the classic Tile matching game @{" Instructions " link "AssassinsCD:Instructions/Board/DragonTiles/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/DRAGON_TILES"} GNU_CHESS - Clone of CHESS game with tutorials etc @{" Instructions " link "AssassinsCD:Instructions/Board/GnuChess/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/GNU_CHESS"} GO_MOKU - A board version of 5 in a row @{" Instructions " link "AssassinsCD:Instructions/Board/Gomoku/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/GO_MOKU"} HOSER_BACKGAMMON - Clone of the popular Backgammon game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/HOSER_BACKGAMMON"} HUSKER_DU - Colour / pattern matching game @{" Instructions " link "AssassinsCD:Instructions/Board/HuskerDu/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/HUSKER_DU"} IMPERIAL - Clone of Dragon Tiles. Tile matching game @{" Instructions " link "AssassinsCD:Instructions/Board/imperial/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/IMPERIAL"} KAMIKAZICHESS - Chess game where the objective is to lose. @{" Instructions " link "AssassinsCD:Instructions/Board/KamikazeeChess/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/KAMIKAZECHESS"} LEAPFROG - Leapfrog counters in rotation to clear board @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/LEAPFROG"} LINGO - Letter / word puzzle game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/LINGO"} LORD_OF_HOSTS - Varaition of a checkers game @{" Instructions " link "AssassinsCD:Instructions/Board/LordOfHosts/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/LORD-OF-HOSTS"} MOSAIC - Very addictive little number puzzle game @{" Instructions " link "AssassinsCD:Instructions/Board/mosaic/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/MOSAIC"} OCTOTHELLO - A variation of the classic Othello game @{" Instructions " link "AssassinsCD:Instructions/Board/octothello/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/OCTOTHELLO"} PARANOIDS - Ludo style of board game @{" Instructions " link "AssassinsCD:Instructions/Board/Paranoids/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/PARANOIDS"} PARCHEESE - Clone of the classic parcheese board game @{" Instructions " link "AssassinsCD:Instructions/Board/Parcheese/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/PARCHEESE"} POKER_SQUARES - Yachtze style game played with cards @{" Instructions " link "AssassinsCD:Instructions/Board/PokerSquares/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/POKER_SQUARES"} QUINZEE - A variation of the Yahtze style game @{" Instructions " link "AssassinsCD:Instructions/Board/QUINZEE/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/QUINZEE"} RAGS-TO-RICHES - A board game played similar to monopoly @{" Instructions " link "AssassinsCD:Instructions/Board/RagsToRiches/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/RAGS-TO-RICHES"} REVERSI_V1.0 - Classic othello style game @{" Instructions " link "AssassinsCD:Instructions/Board/ReversiV1.0/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/REVERSI_V1.0"} REVERSI_V2.0 - Update of the classic othello style game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/REVERSI_V2.0"} ROULETTE - Popular gambling game on the Amiga @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/ROULETTE"} SCRABBLE - Clone of the popular word forming game @{" Instructions " link "AssassinsCD:Instructions/Board/Scrabble/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/SCRABBLE"} SEIGE_OF_THE_BEAST - A variant of the Chess game with BADDIES @{" Instructions " link "AssassinsCD:Instructions/Board/SeigeOfTheBeast/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/SEIGE-OF-THE-BEAST"} SHANGHAI_93 - Clone of Dragon Tiles. Tile matching game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/SHANGHAI_93"} SORRY - Another game similar in style to Ludo @{" Instructions " link "AssassinsCD:Instructions/Board/Sorry/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/SORRY"} TILES - Clone of Dragon Tiles. Tile matching game @{" Instructions " link "AssassinsCD:Instructions/Board/Tiles/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/TILES"} TRIPLE_YACHTZ - Clone of the ever popular game Yachtze @{" Instructions " link "AssassinsCD:Instructions/Board/TripleYachtz/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/TRIPLE_YATCHTZ"} V_CHESS2 - Another clone of classic Chess @{" Instructions " link "AssassinsCD:Instructions/Board/VChess2/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/V_CHESS2"} YACHC - Clone of the common game of Yachtze @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/YACHC"} YAHZEE - The ever popular game Yachtze @{" Instructions " link "AssassinsCD:Instructions/Board/YAHZEE/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/YAHZEE"} YATCY_AGA - Clone of Yachtze game for AGA machines @{" Instructions " link "AssassinsCD:Instructions/Board/Yatcy_AGA/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/YATCY_AGA"} Z_CHECKERS - Simple little Checkers game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Board-Games/Z_CHECKERS"} @endnode @node "Puzzles" "" 4 GET IT - Join the same patterned blocks together. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/4-Get-It/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/4-GET-IT"} AMASTERMIND - Mastermind. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Amastermind/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/AMASTERMIND"} AMASTERMIND III - Mastermind. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/AmastermindIII/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/AMASTERMINDIII"} AMIGATRATION - Match the shapes. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/amigatration/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/AMIGATRATION"} ASHIDO - Place the tiles adjacent to others of the same colour or shape @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Ashido/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/ASHIDO"} ASOKOBAN - Push the blocks around to get them to the finish position. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/ASokoban/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/ASOKOBAN"} ATISHOO - Place the tiles adjacent to others of the same colour or shape @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/ATISHOO"} BLOCK IT - Fire a block at the same shaped blocks to make them disappear. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/BLOCKIT!"} BLOCK OUT - Addictive strategy puzzle. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Blockout/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/BLOCKOUT"} BRAIN DAMAGE - Join the same coloured blocks together. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Brain_Damage/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/BRAIN_DAMAGE"} BRAINBOW - Try to colour the playing area in the same colour using just th @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Brainbow/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/BRAINBOW"} BRAINSHAVE - Connect the same coloured blocks together. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/BRAINSHAVE"} BRIDGE BALL - Use different pieces of pipes to get the ball to the finish lin @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Bridgeball/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/BRIDGEBALL"} BUNNY - Sliding puzzle. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/BUNNY"} CHALLENGER - General knowledge quiz. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Challenger/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/CHALLENGER"} CHECKERBOARD - Jigsaw type puzzle. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/checkerboard/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/CHECKERBOARD"} CHINA TILES - Mah jong or dragon tiles game. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/China_Tiles/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/CHINA_TILES"} CLI_TRIS - Make lines of the same coloured blocks as they fall down the s @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/CLI-TRIS"} CLIFF HANGER - Same as hangman only you have to stop the man walking. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/CLIFF-HANGER"} CLOCKWISER - Move the blocks around. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/CLOCKWISER"} COGNITION - Rotate the cogs so that the same colours are next to each other @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Cognition/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/COGNITION"} COLORS - Form lines of four or more blocks of the same colour @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Colors/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/COLORS"} COLOUR CHANGES - Try to create a line of four. Played against upto four other @{" Instructions " link "AssassinsCD:Instructions/Puzzles/colour-changes/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/COLOUR_CHANGES"} CONCENTRATION - Match the shapes. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/CONCENTRATION"} CONFUZION - Slide the tiles to get the bombs into the bucket of water. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Confuzion/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/CONFUZION"} CONNEX4 - Connect 4. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/CONNEX4"} COUPLES - Match up the pictures. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/couples/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/COUPLES"} CRACKER - Mastermind. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/CRACKER/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/CRACKER"} CRAZY CLOCK - Computer version of the rubiks clock and just as difficult. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Crazyclock/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/CRAZYCLOCK"} CROSSMAZE - Crosswords. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/CrossMaze/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/CROSSMAZE"} CUBE - Rubiks cube. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Cube/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/CUBE"} D_SOLVE - Solve the crosswords. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/D-SOLVE"} DBL SQR - Try to place as many squares on the board as possible. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Dbl-Sqr/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/DBL-SQR"} DEFUSION - Crack the code before the bomb explodes @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/DEFUSION"} DOMINION - Force out the Droids by moving the blocks around. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/DOMINION"} DOT 2 DOT - Join the dots to make boxes. The person with the most boxes win @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Dot2Dot/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/DOT2DOT"} DRAGON CAVE - Push the treasure chest around to the correct place @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/DRAGONCAVE"} DRAGON TILES - Mah jong. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/DragonTiles/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/DRAGONTILES"} DRELBS - Close all the lines to make a box. Try to fill the screen area @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Drelbs/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/DRELBS"} ENIGMA - Connect the same coloured blocks together. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/ENIGMA/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/ENIGMA"} EQUILOG - Mastermind. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/EQUILOG/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/EQUILOG"} FLAG CATCHER - Use your brain to work out where the flag is. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/FLAGCATCHER/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/FLAGCATCHER"} FLIP IT - Othello. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/flipit/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/FLIPIT"} FLIP OVER - Othello. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Flip_Over/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/FLIP_OVER"} FLYING PUZZLE - Sliding puzzle. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Flying_Puzzle/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/FLYING_PUZZLE"} FOUR IN A ROW - Connect four. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/FourInARow/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/FOURINAROW"} GALLOWS - Hangman. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Gallows/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/GALLOWS"} GET MY GOAT - Sliding puzzle. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Get_My_Goat/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/GET_MY_GOAT_PUZZLE"} GOMOKU - Make a line of five stones in any direction. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Gomoku/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/GOMOKU"} GYVES - Tetris clone. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Gyves/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/GYVES"} INTERLOCK - Push the blocks together. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/INTERLOCK"} ISHIDO MATIC - Place the tiles adjacent to others of the same colour @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/ISHID-O-MATIC"} ISOLATION - Try to isolate the other players piece. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/ISOLATION"} KABOOM! - Try to find all the mines without stepping on them. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Kaboom!/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/KABOOM"} KLAKTRIS - Make lines of the same colour. Simialar style to tetris. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/KlakTris/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/KLAKTRIS"} KNOTTY - Sliding picture puzzle @{" Instructions " link "AssassinsCD:Instructions/Puzzles/KNOTTY/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/KNOTTY"} LANDMINES - Try to find all the mines without stepping on them. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Landmines/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/LANDMINES"} LES DENNIS HANGMAN - Hangman. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/LES_ DENNIS"} LEXESS - Hangman style game. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Lexess/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/LEXESS"} MANCALA - A logic puzzle. Move beads from one pit to the others. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/mancala/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/MANCALA"} MASTERMIND - Mastermind. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/MASTERMIND/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/MASTERMIND"} MASTERMIND 1.3 - Mastermind. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/mastermind_1.3/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/MASTERMIND_1.3"} MAZE - Solve the maze. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Maze/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/MAZE"} MEGAMIND - More mastermind. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Megamind/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/MEGAMIND"} MELTDOWN - Place your pieces on the board when a certain number of pieces @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Meltdown/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/MELTDOWN"} MINEFIELD - Try to find all the mines without stepping on them. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/MINEFIELD/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/MINEFIELD"} MINES2 - Try to find all the mines without stepping on them. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/MINES2"} MOSAIC - Create a sequence of numbers from lowest to highest. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/MOSAIC/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/MOSAIC"} MOUSE IMPOSSIBLE - Use the different shapes and objects to get the cannon. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/mouseimpossible/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/MOUSEIMPOSSIBLE"} NOUGHTS AND CROSSES - Oxo. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/NOUGHTS_CROSSE'S"} NOVA - Sliding puzzle. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/NOVA"} NUMBER FUMBLER - Sliding puzzle. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/NUMBERFUMBLER"} NUMERIX - Try to score the highest number of points on the board. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/NUMERIX"} NUMTRIS 2 - Tetris using numbers @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/NUMTRIS2"} OBLIDOX - Try to move your counters around the maze. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Oblidox/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/OBLIDOX"} OCT24 - Octangnal board Othello. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/oct24/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/OCT24"} ORG2 - Similar game as connect four. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/ORG2"} PACATAC - Tetris style game but with pacman pieces. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/PACATAC"} PARADOX - Connect the same coloured blocks together. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/PARADOX/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/PARADOX"} PARAGON - Place your pieces on the board when a certain number of pieces @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Paragon/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/PARAGON"} PB SWITCH - Othello. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/PB.SWITCH"} PEG IT - Diffrent game of draughts @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/PEG_IT"} PICK OUT - Match the same two cards. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/PICKOUT"} PICTURE PUZZLE - Jigsaw puzzles. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Picture_Puzzle/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/PICTURE_PUZZLE"} POINT TO POINT - Join the dots to make boxes. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/POINT_TO_POINT/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/POINTTOPOINT"} POLYMORF - Join the same coloured blocks. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/POLYMORF"} PUZZLE 15 - Sliding puzzle. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Puzzle_15/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/PUZZLE_15"} PUZZWORD - Try to recreate the puzzle at the bottom of the screen. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/PUZZWORD"} QUADRIX - Blocks slide in from each of the four directions. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/QUADRIX"} RABBIT PUZZLE - Sliding puzzle. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Rabbit_Puzzle/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/RABBIT_PUZZLE"} REVERSI - Othello. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Reversi/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/REVERSI"} RISTINOLLA - 5 In a row @{" Instructions " link "AssassinsCD:Instructions/Puzzles/RistiNolla/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/RISTINOLLA"} ROTHELLO - More othello. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Rothello/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/ROTHELLO"} RUBIK - Rubiks cube. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/RUBIK"} RUSHHOUR - Sliding puzzle. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Rushhour/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/RUSHHOUR_PUZZLE"} SHAPES - A tetris clone. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/SHAPES"} SHUFFLE RUN - Two player game to try and collect as many points as you can. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Shuffle-Run/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/SHUFFLE-RUN"} SIMON - Simon. Follow the colours. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Simon/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/SIMON"} SLIDE IT - Push the blocks together @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Slideit/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/SLIDEIT"} SQUARES - 2 Player move colour blocks @{" Instructions " link "AssassinsCD:Instructions/Puzzles/squares_game/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/SQUARES_GAME"} SQUIGS - try to jump all the other squigs. Similar style to drafts. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/SQUIGS"} STATIX - Make lines of the same shaped blocks without tipping the see saw @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/STATIX"} STEPZ - Try to get your counter to the top of the screen while avoiding @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/STEPZ"} SUPER BLOCKOUT - Tetris clone. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/SUPERBLOCKOUT"} TACTIX - Create rows of the same shapes to score points. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/TACTIX/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/TACTIX"} TECHNOBAHN - Sokobahn. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/TECHNOBANGAME"} TETREN - Tetris clone. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/TETREN"} TETRIS PRO - A tetris clone with bonuses. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/TetrisPRO/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/TETRISPRO"} TETRON TETRIS - A tetris clone. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Tetron_Tetris/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/TETRON_TETRIS"} THE BRAIN - 3D Four in a line. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/THE_BRAIN"} THE LAST TETRIS - Another tetris clone. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/TheLastTetris/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/THELASTTETRIS"} TILES - A version of dragon tiles/Mah jong @{" Instructions " link "AssassinsCD:Instructions/Puzzles/TILES/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/TILES"} TOOBZ - Try to get the correct coloured balls into the correct house. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/TOOBZ/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/TOOBZ"} TREK TRIVIA - Trivia quiz based on star trek. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/TREK-TRIVIA"} TRICKY - Use the ball to run over the objects to make them dissapper. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Tricky/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/TRICKY"} TRIK TRAK - Backgammon style game. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/TRIKTRAK/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/TRIKTRAK"} TRIPPIN - Try to capture all four circles before your opponent. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/TRIPPIN"} TUTS TOMB - Card game. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/tutstomb/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/TUTS_TOMB"} UP & DOWN - Connect 4. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Up&Down/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/UP&DOWN"} VOZ CHESS - Chess. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Voz-Chess/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/VOZ_CHESS"} WANGLE - Try to group all similar coloured squares together. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Wangle/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/WANGLE"} WOHLE - Mastermind. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/Whole/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/WOHLE"} WORD SEARCH - Word search puzzles. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/WordSearch/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/WORD-SEARCH"} WORDHAI - Try to use all the letters to make up 3 letter words only. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/WORDHAI"} WORDPUZZLE - More word searches. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/WordPuzzle/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/WORDPUZZLE"} WOTS ITS NAME - Try to get your counter round the board. @{" Instructions " link "AssassinsCD:Instructions/Puzzles/wots-its-name/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/WOTS-ITS-NAME"} XATOMS - Place your pieces on the board when a certain number of pieces @{" Instructions " link "AssassinsCD:Instructions/Puzzles/XAtoms/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Puzzle/XATOMS"} ZARDOZ - Slide the puzzle blocks to recreate the puzzle in the top left In@{"structions P" link "NoInfo" 0}l@{"ay Game " system "c:execute AssassinsCD:Startup/Puzzle/ZARDOZ"} @endnode @node "Quizzes" "" 31_CARDS - A variation of the solitaire style Card game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/31Cards/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/31_CARDS"} 40_THIEVES - A solitaire style Card game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/40_Thieves/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/40_THIEVES"} AMOS_BLACKJACK - Amos Pontoon Card game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/Amos_Clackjack/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/AMOS_BLACKJACK"} BLACKJACK - Pontoon style Card game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/BLACKJACK"} BLACKJACKLAB - Clone of classic Pontoon Card game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/Blackjacklab/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/BLACKJACKLAB"} BLUEMOON - One of those Patience style Card games @{" Instructions " link "AssassinsCD:Instructions/Quizzes/Bluemoon/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/BLUEMOON"} BRIDGE - Classical Card game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/Bridge/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/BRIDGE"} CARDGAMES - Compilation of different Card games @{" Instructions " link "AssassinsCD:Instructions/Quizzes/CardGames/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/CARDGAMES"} CARDS_O_RAMA - Compilation of different Card games @{" Instructions " link "AssassinsCD:Instructions/Quizzes/Card_O_Rama/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/CARDS_O_RAMA"} CHALLENGER_QUIZ - Card based Question & Answer game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/Challenger_Quiz/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/CHALLENGER_QUIZ"} CLASSIC_SOLITAIRE - Classical one player Card game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/ClassicSolitaire/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/CLASSIC_SOLITAIRE"} CLIFFHANGER - Question & Answer game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/CLIFFHANGER"} CRIBMASTER - Classic Card game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/cribmaster/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/CRIBMASTER"} D-SOLVE - Crossword puzzle game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/D_SOLVE"} DRAWCARDS - Card game based around that classic @{" Instructions " link "AssassinsCD:Instructions/Quizzes/Drawcards/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/DRAWCARDS"} EXCELLENTCARDS - Compilation of different Card games @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/EXCELLENTCARDS"} GAMBLERS_SOLITAIRE - Clone of classic Card game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/GamblersSolitaire/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/GAMBLERS_SOLITAIRE"} HARP - A variation on the solitaire style Card game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/HARP"} HEARTS - A variation of the Solitaire style Card game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/Hearts/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/HEARTS"} HI_AND_LOW - Guess the card sequence type Card game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/H_nd_o/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/HI_AND_LO"} HOLLYWOOD_TRIVIA - Question & answer game based upon movies @{" Instructions " link "AssassinsCD:Instructions/Quizzes/HollywoodTrivia/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/HOLLYWOOD_TRIVIA"} JBPOKER - Clone of the classic Poker Card game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/JBPoker/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/JBPOKER"} KINGHIGH - Another patience style Card game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/kinghigh/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/KINGHIGH"} KING_KORNER - Another Solitaire style Card game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/kings_korner/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/KINGS_KORNER"} KLONDIKE - Clone of Classic Patience Card game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/Klondike/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/KLONDIKE"} KLONDIKE_AGA - Patience style game for AGA machines @{" Instructions " link "AssassinsCD:Instructions/Quizzes/KlondikeAGA/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/KLONDIKE_AGA"} MATCHCARDS - Memory testing Card matching game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/MATCHCARDS"} MONTANA1.2 - Single player patience Card Game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/Montana1.2/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/MONTANA1.2"} NAMEGAME - Quiz game based around famous names @{" Instructions " link "AssassinsCD:Instructions/Quizzes/NameGame/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/NAMEGAME"} NESTOR - Classic card game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/NESTOR"} PATIENCE - Clone of the Classic Patience Card game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/patience/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/PATIENCE"} PLAIT - A variation of a solitaire game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/PLAIT"} POKER_SQUARES - Classic Poker style Card game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/PokerSquares/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/POKER_SQUARES"} PONTOON - Classic Card game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/PONTOON"} POPQUIZ - Question & Answer game based upon music @{" Instructions " link "AssassinsCD:Instructions/Quizzes/PopQuiz/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/POPQUIZ"} POWER_POKER - Another Classic Poker style Card game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/31Cards/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/POWER_POKER"} PROKER - Clone of the classic Poker Card game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/proker/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/PROKER"} QUEENS - Card game similar to solitaire @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/QUEENS"} QUIZMASTERII - Question & Answer game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/QUIZ_Master2/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/QUIZMASTERII"} REDDWARF_QUIZ - Question & Answer game based on the TV prog @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/REDDWARF_QUIZ"} RUEDA - Clone of the Classic MasterMind game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/Rueda/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/RUEDA!"} RUMMY - Card game based upon this classic game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/Rummy/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/RUMMY"} SEAHAVEN - Another Card game along the patience theme @{" Instructions " link "AssassinsCD:Instructions/Quizzes/SeaHaven/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/SEAHAVEN"} SEAHAVEN_TOWERS - Variation of Solitaire Card game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/SahavensTwers/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/SEAHAVEN_TOWERS"} SHOOT_PONTOON - Clone of the classic Card game Pontoon @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/SHOOT_PONTOON"} SOLITAIRE_GOLF - A good version of a solitaire card game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/SOLITAIRE_GOLF"} SOLITAIRE_SAMPLER - Sample program of an excellent Card game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/Slitaire_Sampler/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/SOLITAIRE_SAMPLER"} SPADES - Card game along the theme of solitaire @{" Instructions " link "AssassinsCD:Instructions/Quizzes/Spades/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/SPADES"} STREETSALLEYS - Another patience styleCard game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/Streets&Alleys/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/STREETSALLEYS"} TREK_TRIVIA - Question & Answer game based upon STAR TREK @{" Instructions " link "AssassinsCD:Instructions/Quizzes/31Cards/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/TREK_TRIVIA"} TUTS_TOMB - Patience type of Card game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/tutstomb/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/TUTS_TOMB"} ULTIMATE_QUIZ - Question & Answer game...various catagories @{" Instructions " link "AssassinsCD:Instructions/Quizzes/UltimateQuiz/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/ULTIMATE_QUIZ"} VIDEOPOKER - Clone of the classic POKER Card game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/VIDEOPOKER"} WALLYS_SOLITAIRE - Solitaire style Card game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/WallysSolitaire/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/WALLYS_SOLITAIRE"} WHITELION - Matching the pairs of cards game @{" Instructions " link "AssassinsCD:Instructions/Quizzes/WhiteLion/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/WHITELION"} WOTS_ITS_NAME - Hangman style word guessing gam @{" Instructions " link "AssassinsCD:Instructions/Quizzes/wots-its-name/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Cards-&-Quiz/WOTS_ITS_NAME"} @endnode @node "Shootups" "" ACK ACK - Shoot the aircraft with your A.A.guns @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/ACK-ACK"} AIRACE2 - One on one plane shoot up game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/AIRACE2"} AMIGAWARS - Space invader style game with computer aliens @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/AMIGAWARS"} AMIGOIDS - A clone game of Asteroids @{" Instructions " link "AssassinsCD:Instructions/Shootups/Amigoids/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/AMIGOIDS"} AMOEBA - Space invaders game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/AMOEBA"} AMOSTEROIDS - A version of the classic Asteroids @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/AMOSTEROIDS"} AMOS_ASTEROIDS - Another Asteroids clone done with Amos @{" Instructions " link "AssassinsCD:Instructions/Shootups/Amos_Asteroids/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/AMOS_ASTEROIDS"} AMOS_MISSILE_COMMAND - An Amos clone of the classic game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/AMOS_MISSILE_COMMAND"} ANTI_LEMMINGS - Simple Shoot the lemmings game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/ANTI_LEAMINGS"} ARAZAMAX - Good style shoot up @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/ARAZAMAX"} ARENA - 2 player duel to the death! Short lived fun @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/ARENA"} ARTILLERUS - V.Good strat. style shoot em up game @{" Instructions " link "AssassinsCD:Instructions/Shootups/Artillerus/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/ARTILLERUS"} ASTEROIDS - The classic game pf Asteroids on the Amiga @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/ASTEROIDS"} ASTROWARS - 2 Player space fight @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/ASTROWARS"} ATAX - Shoot the baddies Collect articles for X power @{" Instructions " link "AssassinsCD:Instructions/Shootups/ATAX/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/ATAX"} BATMAN - Shoot em up game with Batman theme @{" Instructions " link "AssassinsCD:Instructions/Shootups/Batman/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/BATMAN"} BLACK_NEBULA - Shoot Battle zone clone @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/BLACK_NEBULA"} BLASTER - The classic blast everything in sight game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/BLASTER"} BLIZZARD - Horiz Shoot up. Coded game. Classic in its time @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/BLIZZARD"} BLOB - Shoot 'em up @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/BLOB"} BOPNPLOP - Arcade platform game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/BOPNPLOP"} BUGBLASTER - Buy a weapon Clear your garden of Bugs @{" Instructions " link "AssassinsCD:Instructions/Shootups/BugBlaster/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/BUGBLASTER"} BUZZBAR - Excellent Multi directional shoot up game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/BUZZBAR"} CABASTEROIDS - Another Asteroids type game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/CABASTEROIDS"} CAFFEINFREE - Very good shoot up game with nice Gfx @{" Instructions " link "AssassinsCD:Instructions/Shootups/CaffineFree/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/CAFFEINFREE"} COMPUTERCONFLICT - Good shoot up game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/COMPUTERCONFLICT"} COSMOROIDS - Asteriods shoot up @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/COSMOROIDS"} CROSS_CIRCUIT - Stop electrical surges leaving the grid @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/CROSS_CIRCUIT"} CYBERNETIX - Briliant defender clone All action @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/CYBERNETIX"} DEATHBRINGERS - Colourful vertivally scroling shoot up @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/DEATHBRINGERS"} DEFENDA! - A clone of the classic Defender style game @{" Instructions " link "AssassinsCD:Instructions/Shootups/defenda!/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/DEFENDA!"} DEFENDER - The original Defender game for the Amiga @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/DEFENDER"} DELUXEHAMBURGER - Kill the burgers with Ketchup @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/DELUXEHAMBURGER"} DEPTHCHARGE - Drop your depth charges to sink the subs @{" Instructions " link "AssassinsCD:Instructions/Shootups/DEPTHCHARGE/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/DEPTHCHARGE"} DESCENDER - A game in the style of the Defender type game @{" Instructions " link "AssassinsCD:Instructions/Shootups/Descender/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/DESCENDER"} DESERTDEFENDER - Similar to Defender but wih desert GFX @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/DESERTDEFENDER"} DLXGALAGA - Excellent vertical scrolling shoot up game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/DLXGALAGA"} ETYPE - A classic shoot up game with lots of action @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/ETYPE"} EUPHORION - A shoot em up game @{" Instructions " link "AssassinsCD:Instructions/Shootups/Euphorion/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/EUPHORION"} EXTREMEVIOLENCE - A blood thirsty shoot up game Cert PG @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/EXTREMEVIOLENCE"} FATALMISSION - V.good and demanding space age shoot up @{" Instructions " link "AssassinsCD:Instructions/Shootups/FatalMission/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/FATALMISSION"} FATALMISSION2 - Another V.good space age shoot up @{" Instructions " link "AssassinsCD:Instructions/Shootups/FatalMission2/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/FATALMISSION2"} FATALMISSION3 - V.good Flying into the screen type game @{" Instructions " link "AssassinsCD:Instructions/Shootups/FatalMission3/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/FATALMISSION3"} FIREFIGHTER - A shoot em up game with fire men. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/FIREFIGHTER"} FIREFLY - Vertical shoot up. Nice gfx but tricky @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/FIREFLY"} FORTRESS - Shoot em up cons kit blast everything game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/FORTRESS"} FURMYRE - Very good shoot up game with nice Gfx @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/FURMYRE"} GALACTOID - Another asteroid style game @{" Instructions " link "AssassinsCD:Instructions/Shootups/Galactoid/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/GALACTOID"} GALADRIA - Very good shoot up game @{" Instructions " link "AssassinsCD:Instructions/Shootups/GALADRIA/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/GALADRIA"} GALAGA'92+ - Drop your depth charges to sink the subs @{" Instructions " link "AssassinsCD:Instructions/Shootups/GALAGA/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/GALAGA"} GIRLACTION - Space invaders style game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/GIRLACTIONS"} GODZILLA - Shoot em up cons kit game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/GODZILLA"} GORF - Excellent clone of the classic Arcade game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/GORF"} HARRIER - Cute little aircraft attack game @{" Instructions " link "AssassinsCD:Instructions/Shootups/HARRIER/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/HARRIER"} HEADGAMES - Space invaders with unusual Gfx @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/HEADGAMES"} HELLZONE - V.good verticle spaceage shoot up @{" Instructions " link "AssassinsCD:Instructions/Shootups/Hellzone/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/HELLZONE"} HELLZONE2 - V.good verticle spaceage shoot up @{" Instructions " link "AssassinsCD:Instructions/Shootups/Hellzone2/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/HELLZONE2"} HEMROIDS - Another version of Asteriods @{" Instructions " link "AssassinsCD:Instructions/Shootups/Hemroids/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/HEMROIDS"} INCINERATOR - Defend the City from missile attacks @{" Instructions " link "AssassinsCD:Instructions/Shootups/Incinerator/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/INCINERATOR"} INSECTOIDS2 - Excellent Galaxian type game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/INSECTOIDS2"} INSECTS - V.good Space invaders @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/INSECTS"} INTENSE - Very good shoot up game with nice Gfx @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/INTENSE"} INTERFACEROBOT - Excellent shoot up game @{" Instructions " link "AssassinsCD:Instructions/Shootups/Interface-Robot/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/INTERFACEROBOT"} INVADERSII - A version of the classic Space invaders game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/INVADERSII"} KYNASTONKID - Very good shoot up game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/KYNASTONKID"} LLAMATRON - The camel is your gun for alien shoot out @{" Instructions " link "AssassinsCD:Instructions/Shootups/Llamatron/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/LLAMATRON"} MAIYESSAE - Well playable! Good shoot up @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/MAIYESSAE"} MANIA - Good shoot up game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/MANIA"} MARKSMAN - Operation Wolf shot em up game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/MARKSMAN"} MARKSMAN2 - Stop the aliens reaching the top @{" Instructions " link "AssassinsCD:Instructions/Shootups/Marksman2/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/MARKSMAN2"} MECHAMOID - Asteriods type game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/MECHAMOID"} MEGARACE - Based on a M/way chase @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/MEGARACE"} MEGASQUAD - 2 Player combat style game @{" Instructions " link "AssassinsCD:Instructions/Shootups/Megasquad/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/MEGASQUAD"} METALMOTION - Operation Wolf type clone @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/METALMOTION"} MICROBES - V.good game where you must defend your perimiter @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/MICROBES"} MIRRORWARS - Fire missiles through a maze of mirrors @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/MIRRORWARS"} MISSILECOMMAND - Possibly the nearest thing to the original @{" Instructions " link "AssassinsCD:Instructions/Shootups/Amigoids/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/MISSILECOMMAND"} MRWOBBLY - Invaders type game @{" Instructions " link "AssassinsCD:Instructions/Shootups/mr.wobbly/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/MRWOBBLY"} NEBULA - Shoot Battle zone clone @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/NEBULA"} NETWORK - 1 or 2 Player space invaders game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/NETWORK"} NOSTALGIUM - An excellent clone of the Uridium style game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/NOSTALGIUM"} OBLIVION - Arcade Defender clone @{" Instructions " link "AssassinsCD:Instructions/Shootups/Oblivion/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/OBLIVION"} OMEGARACE - Strange Asteroids Good game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/OMEGARACE"} ONEONONE - 2 player tanks in a maze @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/ONEONONE"} ORBIT3D - Survive the gravatation of the black hole @{" Instructions " link "AssassinsCD:Instructions/Shootups/orbit3d/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/ORBIT3D"} PARATTACK - Man the guns and stop the paratroopers landing @{" Instructions " link "AssassinsCD:Instructions/Shootups/parattack/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/PARATTACK"} PEEBEE - V.good Shoot em up game with nice cute gfx @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/PEEBEE"} POD - If you like a hectic blast @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/POD"} PSYCHOBLAST - Very good shoot up game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/PSYCHOBLAST"} QUICKMONEY - 2 player duel in a maze game @{" Instructions " link "AssassinsCD:Instructions/Shootups/QuickMoney/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/QUICKMONEY"} RAID - V.good Shoot em up game with nice gfx @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/RAID"} RAIDER - Search and destroy the aliens @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/RAIDERII"} RAIDII - Another V.good Shoot em up game with improved gfx @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/RAIDII"} RAIDIII - Update of a Shoot em up game with even better gfx @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/RAIDIII"} REVENGE - Classic revenge of the mutant camel @{" Instructions " link "AssassinsCD:Instructions/Shootups/Revenge/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/REVENGE"} RINGWAR - Vectot graphics shoot up @{" Instructions " link "AssassinsCD:Instructions/Shootups/Ringwar/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/RINGWAR"} ROLLERPEDE - A version of the classic centipede game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/ROLLERPEDE"} ROTON - Good Shoot em up game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/ROTON"} ROX - Astroids shoot up @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/ROX"} SAFRONDREAM - V.good Shoot em up game with nice gfx @{" Instructions " link "AssassinsCD:Instructions/Shootups/SAFRONDREAM/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/SAFRONDREAM"} SCORCHEDTANK - V.Good strat. style shoot em up game @{" Instructions " link "AssassinsCD:Instructions/Shootups/ScorchedTank/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/SCORCHEDTANK"} SCUDBUSTER - Destroy the scuds in this spaceinvaders clone @{" Instructions " link "AssassinsCD:Instructions/Shootups/Scudbuster/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/SCUDBUSTER"} SECTOR1 - V.good Shoot em up game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/SECTOR1"} SENSIBLE_MASSACRE - Blood thirsty goal keeping game. cert PG @{" Instructions " link "AssassinsCD:Instructions/Shootups/Sensible_Massacre/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/SENSIBLE_MASSACRE"} SERENE - Nice example of a Shoot em up cons kit game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/SERENE"} SERENE2 - Excellent Gfx in this good SEUCK game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/SERENE2"} SERENE3 - Excellent game from Fez. shoot up @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/SERENE3"} SHOOT_OUT - Shoot baddies but let the goodies go @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/SHOOT_OUT"} SILVERBLADE - Destroy the alien space ships @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/SILVERBLADE"} SKEETSHOOT - Clay pigeon shooting game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/SKEET_SHOOT"} SKYFLYER - Another V.good Shoot em up game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/SKYFLYER"} SKYFLYER2 - Another V.good Shoot em up game with improved gfx @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/SKYFLYER2"} SOLARWARS - 2 player Space shoot out @{" Instructions " link "AssassinsCD:Instructions/Shootups/Solarwar/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/SOLARWARS"} SOLE_DEFENDER - A game along the lines of the Defender @{" Instructions " link "AssassinsCD:Instructions/Shootups/Sole_Defender/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/SOLE_DEFENDER"} SPACEINVADERSII - A version of the classic space invaders @{" Instructions " link "AssassinsCD:Instructions/Shootups/SPACEINVADERS-II/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/SPACEINVADERSII"} SPACEINVASION - A version of the classic spaceinvaders @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/SPACEINVASION"} SPACEKILLER - Space ship shoot out @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/SPACEKILLER"} SPACETRAX - Space ship shoot out collect survivers @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/SPACETRAX"} SPECTRUM - Another good Shoot up @{" Instructions " link "AssassinsCD:Instructions/Shootups/Spectrum/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/SPECTRUM"} SQUAMBLE - A clone of the classic Scramble shootup @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/SQUAMBLE"} STARTREK - Shoot em up game with a StarTrek theme @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/STARTREK"} STORMEAGLE - Another good Shoot up @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/STORMEAGLE"} SUBATTACK! - Attack & kill the subs before they kill you @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/SUBATTACK!"} SUPERRAID - An updated and improved version of Raid @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/SUPERAID"} SYSTEMDEFEND - Defender style game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/SYSTEMDEFEND"} SYSTEMDEFENDER - Clone of the classic Defender game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/SYSTEMDEFENDER"} TANX - Amusing 2 player shoot over the hill game @{" Instructions " link "AssassinsCD:Instructions/Shootups/Tanx/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/TANX"} TARC - Space invaders with different levels @{" Instructions " link "AssassinsCD:Instructions/Shootups/Tarc/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/TARC"} TOMCAT - Shoot em up game based around various Aircraft @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/TOMCAT"} TRAX - Tank battle @{" Instructions " link "AssassinsCD:Instructions/Shootups/Trax/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/TRAX"} TYKKIPELI - Shoot over the hill type game @{" Instructions " link "AssassinsCD:Instructions/Shootups/Tykkipeli/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/TYKKIPELI"} WARRIOR - Shoot up with a diffrence @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/WARRIOR"} WEBZ - Clever Shoot em up game with Insects @{" Instructions " link "AssassinsCD:Instructions/Shootups/WEBZ/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/WEBZ"} WIPEOUT - Shoot em up @{" Instructions " link "AssassinsCD:Instructions/Shootups/WipeOut/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/WIPEOUT"} XENONIII - Another V.good Shoot em up game with improved gfx @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/XENONIII"} XFIRE - 2 way shoot em up @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/XFIRE"} ZALYCON - Save the planet Avoid the asteroids @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Shoot-ups/ZALYCON"} @endnode @node "Misc" "" ADVENTURE - Text adventure. @{" Instructions " link "AssassinsCD:Instructions/Misc/Adventure/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/ADVENTURE"} AIR TRAFFIC - You take the part of the air traffic controler. @{" Instructions " link "AssassinsCD:Instructions/Misc/Air_Traffic/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/AIR_TRAFFIC"} AIR WARRIOR - Flight simulator. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/AIR_WARRIOR"} ARCTURUS - Adventure/Boardgame. Explore the secret solar system of arcturu @{" Instructions " link "AssassinsCD:Instructions/Misc/Arcturus/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/ARCTURUS"} BATTLE OF BRITAIN - Strategy game based on the battle of britain. @{" Instructions " link "AssassinsCD:Instructions/Misc/Battle-O-Britain/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/BATTLE-O-BRITAIN"} BATTLESTAR - Classic adventure game of exploration @{" Instructions " link "AssassinsCD:Instructions/Misc/Battlestar/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/BATTLESTAR"} BOX - Text adventure. @{" Instructions " link "AssassinsCD:Instructions/Misc/BoxAdventure/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/BOX_ADVENTURE"} BULLRUN - Strategy game based on the american civil war. @{" Instructions " link "AssassinsCD:Instructions/Misc/Bullrun/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/BULLRUN"} CALLISTO - Text adventure. @{" Instructions " link "AssassinsCD:Instructions/Misc/CALLISTO/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/CALISTO"} CAPITALS OF AMERICA - Educational game. @{" Instructions " link "AssassinsCD:Instructions/Misc/Capitals_Of_America/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/CAPITALS_OF_AMERICA"} CASTLE - Adventure puzzle game @{" Instructions " link "AssassinsCD:Instructions/Misc/Castle/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/CASTLE"} CATACOMB - Graphical adventure. @{" Instructions " link "AssassinsCD:Instructions/Misc/CATACOMB/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/CATACOMB"} CIRCUIT WARS - Create electrical circuits to defeat the other players. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/CIRCUITWARS"} COLONIAL CONQUEST - A space stratergy game to colonise the universe. @{" Instructions " link "AssassinsCD:Instructions/Misc/ColonialConquest/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/COLONIALCONQUEST"} COLUMNS - Create a row of three or more blocks of the same colour. @{" Instructions " link "AssassinsCD:Instructions/Misc/columns/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/COLUMNS"} CONQUEST & DOMINION - Strategy game @{" Instructions " link "AssassinsCD:Instructions/Misc/Conquest&Dominion/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/CONQUEST&DOMINION"} CROSSWORDS - Crossword creator. Contains a few crosswords already. @{" Instructions " link "AssassinsCD:Instructions/Misc/CrossWords/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/CROSSWORDS"} CRYSTAL - Text grapic adventure @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/CRYSTAL"} CUBIK - Rubiks cube solver. @{" Instructions " link "AssassinsCD:Instructions/Misc/Cube/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/CUBIK"} DALEKS - Try to kill all the daleks by getting them to crash. @{" Instructions " link "AssassinsCD:Instructions/Misc/Daleks/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/DALEKS"} DOT - Play it to find out @{" Instructions " link "AssassinsCD:Instructions/Misc/Dot/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/DOT"} DUNGEON - Text adventure @{" Instructions " link "AssassinsCD:Instructions/Misc/dungeon/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/DUNGEON"} ETHOS - Text adventure @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/ETHOS"} EXORCISM - Text grapic adventure @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/EXORCISM"} FORTRESS - Try to conquer the world. Build up your armies then attack. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/FORTRESS_DEMO"} GALACTIC STRUGGLE -Space age Strategy game @{" Instructions " link "AssassinsCD:Instructions/Misc/GalacticStruggle/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/GALACTIC_STRUGGLE"} GHOST SHIP - 3D adventure. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/GHOSTSHIP"} IMPERATOR - Start with a city and legion. Control the World @{" Instructions " link "AssassinsCD:Instructions/Misc/Imperator/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/IMPERATOR"} JACKLAND - Text adventure using people who where involved in the game. @{" Instructions " link "AssassinsCD:Instructions/Misc/JACKLAND/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/JACKLAND"} KIDS MATCHIT - Match the shapes. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/KIDS_MATCHIT"} KIDS WORD PUZZLE - Word searches. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/KIDS_WORD_PUZZLE"} KNIGHTS - Two knights battle each other to complete each quest and escape @{" Instructions " link "AssassinsCD:Instructions/Misc/Knights/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/KNIGHTS"} KNIGHTWOODE - Text grapic adventure @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/KNIGHTWOODE"} LARN - Text adventure. @{" Instructions " link "AssassinsCD:Instructions/Misc/Larn/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/LARN"} LEARN TO COUNT - Learn your child to count. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/LEARN_TO_COUNT"} LEGEND OF LOTHIAN - Graphical version of a role playing game. @{" Instructions " link "AssassinsCD:Instructions/Misc/Legend_Of_Lothian/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/LEGEND_OF_LOTHIAN"} LINES - Draw as many lines as you can for highest points @{" Instructions " link "AssassinsCD:Instructions/Misc/Lines/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/LINES"} MATHS ADVENTURE - Solve the maths problems to escape each room. @{" Instructions " link "AssassinsCD:Instructions/Misc/MathsAdventure/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/MATHS_ADVENTURE"} METEOR - Graphical adventure. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/METEOR"} MICRO MARKET - Buy and sell shares in this stockmarket game. @{" Instructions " link "AssassinsCD:Instructions/Misc/MicroMarket/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/MICROMARKET"} MORIA - Role playing game. Build up your character to be able to surviv @{" Instructions " link "AssassinsCD:Instructions/Misc/MORIA/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/MORIA"} MOUNT DOOM - Rescue the princess from sacrifice @{" Instructions " link "AssassinsCD:Instructions/Misc/MountDoom/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/MOUNTDOOM"} NEW STUBB CITY - 3D constuction kit adventure. @{" Instructions " link "AssassinsCD:Instructions/Misc/New_Stubb_City/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/NEW_STUBB_CITY"} PAIR IT - Match the shapes. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/PAIRIT!"} PETERS QUEST - A Platform game. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/PETERS_QUEST"} POWER WARS - Stratergy game of galactic struggles of good against evil. @{" Instructions " link "AssassinsCD:Instructions/Misc/powerwars/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/POWERWARS"} RAIDER - Defend Galaxy from alien attack @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/RAIDERGAME"} RAISE TITANIC - 3D construction kit adventure to raise this famous ship. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/RAISE_TITANIC"} REFLEX TEST - Try to answer these maths questions. @{" Instructions " link "AssassinsCD:Instructions/Misc/Reflex_Test/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/REFLEX_TEST"} REMEBER IT - Match up the pictures @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/REMEMBER_IT!"} RETURN TO EARTH - Space trading game on the lines as elite. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/RETURN_TO_EARTH"} SCHELOBERS QUEST - Help schelober find himself a girl. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/SCHELOBER"} SEALANCE - Subb similator @{" Instructions " link "AssassinsCD:Instructions/Misc/SeaLance/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/SEA_LANCE"} SIMONS COLOURS - Simon. Follow the colour sequence. @{" Instructions " link "AssassinsCD:Instructions/Misc/SimonsColours/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/SIMONS_COLOURS"} SNAP IT - Game of Snap on the computer @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/SNAP_IT!"} STAR TREK - Adventure game based on star trek. @{" Instructions " link "AssassinsCD:Instructions/Misc/StarTrek/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/STAR_TREK"} STARBASE 13 - Graphic adventure Monkey island type @{" Instructions " link "AssassinsCD:Instructions/Misc/starbase_13/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/STARBASE_13"} STORMLORDS - Strategy game @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/STORMLORDS"} STRIP DOTS - Strip poker @{" Instructions " link "AssassinsCD:Instructions/Misc/STRIPDOTS/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/STRIP DOTS"} STYLE - Match up the tiles @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/STYLE"} SUPER LEAGUE - Football management game. @{" Instructions " link "AssassinsCD:Instructions/Misc/SuperLeague/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/SUPERLEAGUE"} TALKING ADVENTURE - A talking adventure. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/TALKING_ADVENTURE"} TASK FORCE - Control your troops to complete each mission. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/TASKFORCE"} TEMPORAL MISPLACEMENT - Text grapic adventure @{" Instructions " link "AssassinsCD:Instructions/Misc/Temporal_Misplacement/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/TEMPORAL_MISPLACEMENT"} THE GALLOWS - Hangman. @{" Instructions " link "AssassinsCD:Instructions/Misc/TheGallows/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/THEGALLOWS"} THE SHEPHERD - Place the sheep to multiply @{" Instructions " link "AssassinsCD:Instructions/Misc/The_Shepherd/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/THE_SHEPHERD"} THE SUITCASE - Graphic adventure @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/THE_SUITCASE"} THRALLBOUND - Text and Graphics adventure. @{" Instructions " link "AssassinsCD:Instructions/Misc/Thrallbound/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/THRALLBOUND"} TIME WARP - Text adventure Find the time machine @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/TIME_WARP"} TRAIN - Create your own electric train set. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/TRAIN"} TREASURE ISLAND - Text adventure @{" Instructions " link "AssassinsCD:Instructions/Misc/TreasureIsland/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/TREASUREISLAND"} TREASURE SEARCH - Educational game using co-ordinates. @{" Instructions " link "AssassinsCD:Instructions/Misc/TreasureSearch/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/TREASURE_SEARCH"} TU ADVENTURE - Talking adventure @{" Instructions " link "AssassinsCD:Instructions/Misc/TU_Adventure/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/TV_ADVENTURE"} TYPE OR DIE - Educational game to help the kids with keyboard skills. @{" Instructions " link "AssassinsCD:Instructions/Misc/TYPEORDIE/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/TYPE_OR_DIE"} WANDERER - A boulderdash style game. Collect all the gems on each level. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/WANDERER"} WAR OF FOUR - Graphic adventure @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/WAR_OF_FOUR"} WARGAME - Stratergy war game. @{" Instructions " link "AssassinsCD:Instructions/Misc/WARGAME/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/WARGAME"} WASTELANDS - 3D construction kit adventure. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/WASTELANDS"} WIZARD WARS - Use your wizard powers to create demons. @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/WIZARDWARS"} WORD GAME - Guess the secret word @{" Instructions " link "NoInfo" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/WORDGAME"} WORLD - Stratergy game. @{" Instructions " link "AssassinsCD:Instructions/Misc/World/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/WORLD"} ZERG - Role playing adventure. Travel the land from town to town. @{" Instructions " link "AssassinsCD:Instructions/Misc/Zerg/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/ZERG"} ZUTALORS - Role playing adventure. @{" Instructions " link "AssassinsCD:Instructions/Misc/ZutAlors!/main" 0} @{" Play Game " system "c:execute AssassinsCD:Startup/Misc/ZUTALORS!"} @endnode @node "Workbench" "" These games are accessed from the WB-Games drawer on Workbench. @endnode @node "Credits" "" *********************** * * * Credits * * * *********************** This disk would not have been possible without the selfless dedication of the hundreds of Games Programmers who have produced the superb contents of this disk and then placed their work into the public domain for you to enjoy. Please support the @{" Shareware " link "Shareware" 0} authors where requested and remember that without them we have no public domain. @{" Weird Science " link "WS" 0} and The @{" Assassins " link "Assassins" 0} offer our thanks to the many people whose work has appeared on the Compact Disc. Music by @{" MOMENTS IN TIME " link "Moments" 0} @endnode @node "WS" "" Weird Science Ltd. 1 Rowlandson Close Leicester Leicestershire England LE4 2SE Tel. 0116 234 0682 Fax. 0116 236 4932 Also Available from Weird Science.............. @{" Multimedia Toolkit " link "Toolkit" 0} 19.95 @{" Amos PD CD " link "Amos" 0} 19.95 @{" Clip Art CD " link "Data" 0} 9.99 @{" Fonts CD " link "Data" 0} 9.99 @{" Sounds Terrific " link "Data" 0} 19.95 @{" Network CD " link "Network" 0} 14.99 @{" CD32 Cable " link "Cables" 0} 19.95 @{" Parnet Cable " link "Cables" 0} 9.99 @{" Null Modem Cable " link "Cables" 0} 9.99 @{" Aminet 3 " link "OtherCDs" 0} 19.95 @{" Aminet 4 " link "OtherCDs" 0} 19.95 @{" Meeting Pearls " link "OtherCDs" 0} 14.99 @{" LSD CD 1 " link "OtherCDs" 0} 19.95 Coming soon................... @{" Multimedia Toolkit 2 " link "New" 0} 29.95 @{" Animations CD " link "New" 0} 19.95 @{" AGA CD " link "New" 0} T.B.A. @{" 24 Bits More CD " link "New" 0} 19.95 For information or purchases (Credit Cards Welcome) please contact us on the above number. @endnode @node "Assassins" "" So who or what are "These Assassins"..... Well forget any threatening insinuation from the name, we are a real friendly bunch of Amiga users who have know each other for longer than some of us would care to say. I think I can say in all honesty that we are all the wrong side of the big 21...But then again that could be the right side... As for names. The Assassins are..... Bill Woodcock Bryan King Artie Carhart Stu Morton Firstly lets get the thanks out of the way..... It had to come Yes The ASSASSINS on CD backed by David of Weird Science This CD has had a lot of work,and late late nights, to get to the Quality you would expect from us. We have increased the Divi's for British Telecom with the numerous phone calls we have made to each other, so shareholders expect a big drop now that we have the CD up and running We wanted a games disk that has a Menu so that you could play, direct from the CD, not having to transfer to floppy's before you could enjoy them, Our utilities disks and 1-200 of our compilations are on this CD, and the facility is on the disk, if you require them on floppy's We also have indicated what device you need to play these games, and giving you the opertunity to go straight into Arcade-Shoot ups-Cards & Quiz Board Games-Misc Games or tax your brains with Puzzles All in all we beleve we have put this CD together, to give you hours of enjoyment We must give Andy a big thank you for the loan of his CD32 for testing, without it, we would of been really struggling Also our thanks to Brian of Valley PD for supplying the PD wares although we have used a lot of the games from the ASI comps, there is quite a lot of games not seen light on our collection as yet Now down to what we are all about.... Basically we new each other way back in the days of the good old C64. But the group started around 1988 when Bryan and Artie met up, then Bill and Stu completed the group. As we all moved over to the amiga, we started to collect quite a few public domain disks between us. Now if you are quite new to the area of Public Domain,things are a lot different now. We were all used to paying quite a bit of money for a disk only to find that the disk was sometimes not even a quarter full. Together we thought it would be a good idea to try and compile these disks for ourselves and so that is how it all began. FUNNILY ENOUGH WITH ASI-GAMES-COMPILATION-VOL ONE With us all being in regular contact with various Public Domain libraries etc, we sent them copies of these disk, in exchange for a new game or whatever... Soon we were being asked by these libraries if we had done any more compilations and from there we just kept on swapping and compiling. Slowly we noticed that more and more Public Domain libraries were stocking these disks and they were becoming a bit of a talking point. This was not something that we intended but was nice to see anyway. I hope you agree that each and every one of our compilations are good value for money. I also beleive that as these disks are now so popular that they will also benefit the games programmers. This is likely because, Public Domain programmers will get there works seen by hopefully a bigger audience and even Shareware titles will be a lot better distributed and maybe attract more registrations etc. We have good relations with quite a few of the better known games programmers and they seem to be happy with the situation and for us to use their programs. As you can imagine we must get all these games from somewhere, this is where all of our friends and contacts come into it, if it wasn't for their help and that of the programmers you wouldn't be reading this waffle. So even though you all get a mention in the greeting section, in our Catalogue Disk I would like to take this opertunity to thank you all for everything... If you would like to obtain further ASI disk or would like to know about the ASI user group then contact Stu for further details at the following address or call on the usual telephone number. ENJOY AND HAVE FUN The ASSASSINS. 32 RIPLEY AVENUE NORTH SHIELDS TYNE AND WEAR NE29 7SA Tel. 091 2586418 This CD was put together for the CD32 system,but has been tested on the CDTV system some games naturally wont work on the CDTV these games have been indicated. Also tested out on the CD ROM Zappo this system reguired a Boot up disk in order to do the testing. @endnode @node "Moments" "" Music by Moments in Time 'Undecidedly Blue' Moments in Time are: Ian Davies: Guitars & Keyboards Jonathan Miller: Keyboards & Sampling Contact: (0352) 754241 or (091) 253 2460 If you wish to hear the 'Undecidedly Blue' now press the 'PLAY MUSIC' button below, however the music will have to play completely before you can continue and the track is over 4 minutes long. @{" PLAY MUSIC " system "c:CDAudio 2"} @endnode @node "Toolkit" "Multimedia Toolkit" @next "Network" Multimedia Toolkit Over 10,000 files for the Amiga and IBM PC CONTENTS:- 500 Original 24 Bit Images with Ham8 & Ham Int. Versions 1308 Colour Clip Art 2139 Mono Clip Art 93 Scaleable Clips 195 Standard Fonts 120 Coloured Fonts 107 Adobe Fonts 80 Postscript Fonts 79 Compugraphic Fonts 750 Music Modules 2300 Samples & Utilities to view and listen to files. For use in Paint Packages, Desktop Publishing, Desktop Video, Games Writing, Multimedia Presentations and almost any Graphical or Musical application. @endnode @node "Network" "Network CD" Network CD At last a low cost solution to networking a CD32 or CDTV to another Amiga. With the introduction of Network CD by Weird Science it is now possible to set up a Sernet link between the CD32 and an Amiga or a Parnet link between the CDTV and an Amiga. The CD is configured to provide a Workbench environment allowing the transfer of data from CD's to a master machine. The automatic reset feature has been disabled allowing the user to change the CD in the either the CDTV or the CD32, providing access to the vast range of data available on the CD market. The CD on boot up auto configures to the correct operating system and in addition provides communications software in the form of Term, Twin Express and NComm. Also included are a couple of CLI only high speed transfer programs capable of a baud rate of 115,200. In all over 36,000 files are included on the CD. To add extra value we have included the following: PD PhotoCD software with GUI for ease of use, the latest batch of Fredd Fish and Amos PD disks (Fred Fish 801 - 975 & Amos PD 478 - 603), 74 Utility disks, approximately 500 images in 256 colours and a whole host more. To accompany the CD we have also manufactured a cable and interface to join the AUX (keyboard) port on the CD32 to the serial port on and Amiga. This includes a keyboard pass through to enable the use of keyboards with the CD32. The cable is over a meter in length and enables the CD32 to act as a disk drive on a normal Amiga 500, 1500, 2000, 3000, 1200, 4000. CDTV requires a Parnet cable to utilise the faster Parnet networking software. We can also supply Parnet cables or Null modem cables. All of our cables come with software on floppy to configure the master Amiga and enable a fast setup. Prices for these products are:- Network CD 14.99 @{"Sernet (CD32) Cable " link "Cables" 0} 19.95 @{"Parnet Cable " link "Cables" 0} 9.99 The CD32 gets serious with Network CD @endnode @node "Amos" "Amos PD CD" Amos PD Compact Disc The Official Amos PD Library Compact Disc Details: Amos, Amos Pro and Easy Amos have been available for many years and have long been recognised as being and easy access to programming the Amiga, with features beyond all but the seasoned programmer. The publisher, Europress have sold thousands of copies. The major Amiga magazines have given away tens of thousands of copies on cover disks. Now at last Weird Science is pleased to announce the most comprehensive collection in the world to date of source code for Amos programmers. In co-operation with the Official Amos PD Library we have placed the entire library on CD, made it accessible with Workbench and networking tools and wrapped the whole package up attractively for only 19.95. Contents: Every Disk in the Amos PD Library (to 621) First 6 issues of Totally Amos Disk Magazine Workbench 1.3, 2.1, 3.0 Sernet, Parnet and Twin Express Statistics: 34600 Files 5500 Directories 565 megabytes (= 650 floppies) 1600+ Amos Source Code files 100 Sprite Banks 250 CText Banks 350 Music Banks 800 Samples Extensions And a whole host more @endnode @node "Data" "Clip Art CD" @prev "" The latest additions to Weird Science CD Rom collections have arrived. As a follow up to Network CD, which gives a Workbench and Networking tools to join a CDTV or CD32 to another Amiga, we have produced the first three titles in a series of Data CD Roms for both the Amiga and the IBM PC. Each CD is non-bootable aimed at a specific subject and each has between 500 and 650 megs of data stored in easy to access directories sorted by format. Clip Art CD The most comprehensive collection of Clip Art ever for the Amiga range of the coputers. In total over 26,000 files. The following formats are catered for, B&W Iff bitmaps, coloured Iff bitmaps, Proclips, EPS, Pagesetter, Pagestream, IMG, Corel Draw and coloured brushes for use in Deluxe Paint etc. This CD along with others is also PC compatible. Fonts CD A complete CD dedicated to Fonts for the Amiga range of computers. Also PC compatible. The following formats are catered for, Adobe, CG Fonts, Coloured, Postscript, Prodraw, IFF, PCX, Pagestream, Truetype, Calamus and GDOS. Adding up to the most complete CD of Fonts for the Amiga ever. In total over 18,000 files in 900 directories. Sounds Terrific (Double CD) A double CD pack containing over 1.2 Gigabytes of musical and sounds data for the Amiga and IBM PC compatible computers. The contents include Modules, Sonix Scores, Midi Files, Samples in RAW, IFF, WAV & VOC formats and utilities for both the Amiga and the PC. The utilities even give access to all the samples on both the PC and Amiga, although they may have originated on the other platform. This all adds up to the most complete collection of sounds on any platform and will form a vital part of any musicians CD collection. Clip Art and Fonts are 9.99 each and Sounds Terrific is 19.95 @endnode @node "Cables" "Weird Science Cables" Sernet Cable This joins the CD32 to an Amiga. It includes a keyboard pass through to allow the connection of a keyboard. The cable connects to the AUX port of the CD32 and the Serial port of the Amiga. The cable includes the neccessary interface to convert the signals to allow the two machines to communicate. The cable will also emulate a null modem lead allowing the transfer of data with comms packages as well as the Sernet software. Parnet Cable This joins the parallel ports of two Amigas together to allow the use of the Parnet networking software. This software will control the connection between the two machines and allow the transfer of data between the two Amigas. This will also connect a CDTV to an Amiga. Null Modem Cable This cable joins the Serial ports of two Amigas together. Data can then be exchanged between the two machines. It is also possible to connect an Amiga to a PC in the way. Twin Express can then be run on both machines to effect the transfer. @endnode @node "OtherCDs" "Also available from Weird Science" Weird Science also supply many other quality products............... Aminet 3 & 4 Aminet is the World's largest Amiga Public Domain collection. Up to 10,000 users access the vast software collection daily and countless programmers publish initially via Aminet. In the last two years since it's inception the Aminet has grown to a size around 3000 disks equivalent. Until now, access to Aminet was restricted to Inetrnation network users. Aminet 3 consists of about 1.1 Gigabytes of software in 3300 archives. Whether applications, games, utilities, network software, or programming languages - the Aminet CD offers an almost inexhaustible reservoir of top-value PD software. User-freindly help programs make the Aminet CD a pleasure to access. CONTENTS OF AMINET 3 :- 1800 Aplications, 200 Games, 500 Songs, 350 Demos, 250 Pictures, 80 Aminations. CONTENTS OF AMINET 4 :- Aminet 4 was not available at the time of writing. Available from November 1994. Meeting Pearls Meeting Pearls is the first CD to be published within the concept of 'Sharecompilation' and includes ca. 600MB of top quality freeware. Most programmes are already installed or are easily installable on the a hard drive via a comfortable script. The following programmes (amongst many others) are included: Pastex (latest version including 600dpi and Fax fonts), NetBSD (archived), more than 100 top quality fractals, photographs of many Amiga personalities, several hundred installed programmes etc. LSD CD 1 This compendium contains over 600 MB of Top Quality Public Domain Software covering dozens of different categories. Included are the LSD Legal Tools collection to disk 149, loads of AGA pictures and Animations, Music Modules, Games, Utilities etc. The list is endless. @endnode @node "New" "New titles available from Werid Science" As at 1st November 1994 the contents of the new CD titles is still top secret. We could tell you, but then we would have to kill you. Needless to say that they will contain the very best available software in the respective fields. Contact us for more information. Okay we will tell you a bit about Multimedia Toolkit 2. It is a Double CD set, (yes that means 2 CDs.) It contains the latest commercial version of Octamed 5 It also contains more Imagine objects than you can wave a stick at. Plus the usual 24 bit images, but with a more raytrace and video slant, ie. textures and backgrounds. Of course there will also be modules and samples to back up Octamed. Thats enough for now. Alright one more item. Multimedia Toolkit also contains the complete update to Network CD, imaginitively called Network CD Too. Double speed Sernet and a new commercial data transfer program that is easier than Sernet and far faster. @endnode @node "DMS.Instructions" "Instructions for the use of DMS" FILE: DMS.doc - AmigaDOS version 1.11 documentation - 7/1/91 ***************************************************************** The DISK-Masher Copyright (c) 1989-1991 SDS Software ***************************************************************** What is it? The DISK-Masher (DMS) is a utility that allows users to compress and archive floppy disks. Version 1.11 requires at least 512k of memory, and AmigaDOS version 1.2 or later. Why a disk archiver? Many programs are available for archiving individual files and do a relatively good job. However DMS was created for the purpose of archiving whole disks. It is useful for archiving non-filing system disks which cannot be done with standard file archivers, sending distribution disks, archiving library collections, and many other uses. DMS takes much less time to put a disk back together than with a file archiver and is less wear and tear on your disk drives. Why not use other disk archivers? DMS has been tested against every other similar type programs and will provide faster execution, greater compression, more support features, and continuing user support. Once you try DMS you won't be satisfied with anything else. Among other things DMS provides: - Highly optimized compression routines offerring the utmost in speed and compression. 4 different routines to choose from to satisfy your needs. - The ability to read and write to or from any AmigaDOS device conforming to the standard 80 tracks , 512 bytes per block , 11 blocks per track, 2 sides, Ex: DF0:, DF1:, RAD:, etc. - Extended Virus checking of the boot blocks. Other disk archivers just show the boot block and do not check for viruses, this is extremely stupid, most viruses do not come out and say "Look here, I'm a virus!". Without actually checking the boot block you're opening up a can of worms. Therefore DMS currently checks for over 60 different viruses and custom boot blocks and can automatically install the disk. It is still Important that users monitor their system periodically with a virus checker as there are many types of viruses. - Data Security. DMS has the option to encrypt archives with a user selected password for security. *************************************************************** Command Line Options and Usage The general format for a DMS command is: DMS command file[.DMS] [OPTIONS ...] Everything in braces [] is optional. Everything else is required. file[.DMS] is a user specified filename. The .DMS ending will automatically be appended to the filename if you do not include it. This is done to avoid confusion with other archiver formats. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.) READ This command will read and compress a disk. The basic usage for this command is: DMS Read file[.DMS] [FROM Dev:] [TEXT filetext] [CMODE mode] [LOW lowtrack] [HIGH hightrack] [NOVAL] [NOZERO] [ENCRYPT password] file[.DMS] - the output file which will contain the archived disk. OPTIONS: FROM Dev: - Will read the disk from a different device. The default device is DF0: (internal drive). You may choose any device as long as it has 80 tracks, 2 sides, 11 sectors/track, and 512 bytes per sector. Examples: DF0:, DF1:, DF2:, DF3:, RAD:, FM0:, FF0:, etc. TEXT filetext - Causes DMS to read in the file 'filetext' and add it to the archive. When the archive is extracted the text will be displayed before writing the disk. This is useful for identifying disks or giving other information about the archive. CMODE mode - Chooses the compression mode used. Mode is either NONE, HEAVY1, HEAVY2, or BEST The default mode is BEST Available modes are: NONE - No Compression is performed (Straight Read). HEAVY1 - Heavy compression, good speed/compression ratio. HEAVY2 - Best available compression. Only available with >1meg ram. BEST - Chooses Best compression method for available memory. LOW lowtrack - Specifies the starting track to read from. The default is track 0. Lowtrack must be a value from 0 to 79. HIGH hightrack - Specifies the ending track to stop at. The default is track 79. Hightrack must be a value from 0 to 79. NOVAL - Stops DMS from inhibiting the disk validator when reading the disk. NOZERO - Normally DMS will read the AmigaDOS bitmap from the disk and archive only sectors which are being used. If the disk is a non-filing system disk or has a bad bitmap, DMS will automatically archive the whole disk. In EXTREME cases DMS will make a wrong assumption about the type of disk it is archiving. NOZERO will cause DMS to archive the whole disk totally ignoring the disk bitmap. Generally you will rarely if ever have to use this option. ENCRPYT password - Causes DMS to encrypt the input from the disk using the password supplied. 'password' is any alphanumeric word you desire. Examples: Joe, Fred, ABC1234, ONLY-FOR-ME, etc. EXAMPLES: DMS read disk1 - Will compress a disk from drive DF0: using the default compression mode and store the results in the file 'disk1.DMS' DMS read stuff.DMS lowtrack 20 - Will compress only tracks 20 to 79 into file 'stuff.DMS' DMS read stuff lowtrack 40 hightrack 40 - Will compress only track 40 into file 'stuff.DMS' DMS read stuff from df1: cmode heavy1 noval nozero text RAM:intro - Will compress a disk from drive DF1: using compression mode HEAVY1, not inhibiting the disk validator, not using the disk bitmap and adding the text from file 'RAM:intro' to the file 'stuff.DMS' DMS read stuff.DMS from RAD: encrypt JOESTUFF1 - Will compress a disk from ram drive RAD: and encrypting the output with the password 'JOESTUFF1' to file 'stuff.DMS' DMS read stuff.DMS text CON:0/0/640/200/window - Will compress a disk and allow you to quickly add text to the archive. A console window will open up and you can then type any text you want. To finish type CTRL \ to close the window and continue. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2.) WRITE This command will uncompress and write a disk. The basic usage for this command is: DMS Write file[.DMS],,, [TO Dev:] [LOW lowtrack] [HIGH hightrack] [NOVAL] [NOTEXT] [NOPAUSE] [DECRYPT password] file[.DMS],,, - One or more input files to be extracted. Standard AmigaDOS wildcards are supported. OPTIONS: TO Dev: - Will write the output to device Dev: (the default is drive DF0:) The device must follows the same rules as in the READ command. LOW lowtrack - Specifies the starting track to write from. Tracks before lowtrack will be ignored. Default is track 0 HIGH hightrack - Specifies the ending track to write from. Tracks after hightrack will be ignored. Default is track 79 NOVAL - Stops DMS from inhibiting the disk validator when writing a disk. NOTEXT - Causes DMS to ignore any text to be displayed from the archive. NOPAUSE - Stops DMS from pausing after displaying any text from the archive. DECRPYT password - Causes DMS to decrypt the archive with the password 'password'. This is only used if the archive was previously encrypted. 'password' must be the EXACT same one used when encrypting the file otherwise the archive will not be processed correctly. EXAMPLES: DMS write stuff - Will extract the archive stuff.DMS to drive DF0: DMS write part1 part2.dms TO DF2: NOTEXT - Will extract the archives part1.DMS and part2.DMS to drive DF2: , ignoring any banner text in the archives ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.) REPACK This command allows you to recompress an older DMS archive. It can also be used as a simple split utility. The basic usage for this command is: DMS Repack file[.DMS] [TO file2[.DMS]] [LOW lowtrack] [HIGH hightrack] [CMODE mode] file[.DMS] - The input file to be recompressed. OPTIONS: TO file2[.DMS] - Causes DMS to store the results in file2.DMS , otherwise the results are automatically stored in a file TEMP.DMS LOW lowtrack - Specifies lowtrack to start recompression. Tracks before lowtrack will be ignored. Default is track 0. HIGH hightrack - Specifies hightrack to end recompression. Tracks after hightrack will be ignored. Default is track 79. CMODE mode - Chooses the compression mode to use. Same as in the READ command. EXAMPLES: DMS repack stuff low 20 high 40 cmode NONE - Will extract tracks 20 through 40 from the archive stuff.DMS , recompress them using no compression and store the results in the file TEMP.DMS . DMS repack old.dms TO new.dms - Will recompress the archive old.DMS using the default compression mode and store the results in the file new.DMS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.) VIEW This command will view information about a DMS archive. The basic usage for this command is: DMS View file[.DMS],,, [FULL] file[.DMS],,, - One or more input files to be viewed. Standard AmigaDOS wildcards are supported. OPTIONS: FULL - Causes DMS to display information about every track in the archive. Otherwise only the information header will be displayed. EXAMPLES: DMS view file1 part#? full - Will display full information about the archives file1.DMS and the files part#?.DMS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5.) TEST This command will test the integrity of a DMS archive. The basic usage for this command is: DMS Test file[.DMS],,, file[.DMS],,, - One or more input files to be tested. Standard AmigaDOS wildcards are supported. EXAMPLES: DMS test file1 part#? - Will test the archives file1.DMS and the files part#?.DMS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6.) TEXT This command will display any banner text in a DMS archive. This is used to quickly find out information about an archive without having to extract it. The basic usage for this command is: DMS Text file[.DMS],,, file[.DMS],,, - One or more input files to display text. Standard AmigaDOS wildcards are supported. EXAMPLES: DMS text file1 part#? - Will display any banner text from the archives file1.DMS and the files part#?.DMS ************************************************************** General Information DMS has been over a year in the making, the compression routines are proprietary and we have taken great care to make sure they are the very best. There is no other program even close to DMS as far as versatility, performance, and ease of use. We urge users to register with us so that we continue to provide the best and continuing support of the product. This program is NOT Shareware or Public Domain, it is Copyright 1989-91 by SDS Software. We have taken a different approach in distributing this program than most people. There will always be a version of DMS available to the general public free of charge. However, we are offerring as an incentive to register, many other programs that will not be available to the general public. We feel that you should get what you pay for and pay for what you use. Therefore if you seldom use DMS then the public version is fine for you and we thank you for using it. If you use DMS on a regular basis you are asked to register with SDS Software. Registering will enable you to receive future updates and other programs not available to the general public. Updates will be provided to users on a first-come, first-serve basis before public releases. Please make sure that this program remains the very best by registering with us. There are 2 levels of registration to choose from: Regular: ------- For $30 you will be mailed the latest versions of DMS on disk, and will also receive: DMSWin - an Intuition version of DMS with full windowing, gadgets and graphical display. and other Public Domain SDS Software programs. Professional: ------------ For $50 you will receive the same privileges as above but will also receive: Convert - a Warp-to-DMS converter to convert old .WRP files to the new .DMS format. ViewDMS - a small utility to view the contents of a DMS archive. TestDMS - a small utility to test the contents of a DMS archive. Convert.EXE - MS-DOS versions of the above programs. for people ViewDMS.EXE storing files on MS-DOS machines. TestDMS.EXE You will also receive free updates for a year, and any other DMS related programs that are developed or received by SDS Software. Send a Check or Money Order for the amount of registration you choose, along with your full name, address, phone number, and computer configuration SDS Software Suite 126 4885-A Mcknight Rd. Pittsburgh, PA 15237 It is our sincere hope that we can continue to service the Amiga community with new and innovative programs. Please allow us to do so by supporting our products which you use. Thank you. If you have any suggestions, complaints, questions, or bug reports, please write to the above address and be sure to include your full name, address, phone number, and computer configuration. For any correspondance requiring a reply, please included a SASE. The DISK-Masher (DMS) is Copyright (c) 1989-1991 by SDS Software. It is NOT Public Domain. The CLI/Shell GENERIC version is freely distributable provided the following rules: 1. No charge excepting reasonable media costs may be charged. 2. The program and documentation may not be modified in any way. 3. Only the self-extracting archive DMSxxx.EXE may be distributed SDS Software will be in no way liable for damages, incidental, or consequential, arising from the use or misuse of The DISK-Masher or for any other claim by any other party. Use this program at your own risk. No warranty is given, either expressed or implied. Terms of registration are subject to change without notice. ************************************************************** Amiga and AmigaDOS are trademarks of Commodore-Amiga, Inc. MS-DOS is a trademark of Microsoft. @endnode @node "Sid 2" "Sid 2 Instructions" SID v2.00 Trial Version The Ultimate Amiga Power Tool 3/28/92 Copyright 1988-92 by Timm Martin All Rights Reserved Worldwide Distribution Rules ~~~~~~~~~~~~~~~~~~ The Trial Version of SID2 may be freely distributed with the following restrictions: 1) SID2 may not be distributed by PD libraries, bulletin board systems, or any other means within Europe until Amiga Computing has released SID2 on its magazine coverdisk. 2) All of the files must be included in their original form without additions, deletions, or modifications of any kind. 3) All copyright notices must remain intact. 4) SID2 may not be sold commercially alone or as a component in another product. This includes magazine coverdisks. 5) SID2 may not appear on shareware or public domain disks for which the consumers are charged more than a nominal disk copying fee of seven dollars (US $7) per disk. 6) SID2 may not appear on any electronic service which charges more than the basic access fee to download SID. 7) SID2 may not appear on any electronic service that claims copyrights to uploaded programs, either alone or as part of a collection. For variances to the above terms and conditions, please contact the author. Please report violations of these rules to the author. Legal Stuff ~~~~~~~~~~~ THE PROGRAM SID2, ALL SUPPORTING PROGRAMS, ON-LINE HELP FILES, AND RELATED DOCUMENTATION ARE COPYRIGHTED 1988-92 BY TIMM MARTIN. ALL RIGHTS ARE RESERVED WORLDWIDE. NO PART OF THE SOFTWARE OR DOCUMENTATION MAY BE REPRODUCED, TRANSMITTED, TRANSLATED INTO OTHER LANGUAGES, POSTED TO A NETWORK, OR DISTRIBUTED IN ANY OTHER WAY WITHOUT THE PRIOR WRITTEN CONSENT OF TIMM MARTIN, P.O. BOX 3205, CINCINNATI, OH 45201-3205, U.S.A. THE SID2 SOFTWARE AND DOCUMENTATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. YOU ARE ADVISED TO TEST THE SOFTWARE THOROUGHLY BEFORE RELYING ON IT. YOU AGREE TO ACCEPT THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE AND DOCUMENTATION. IN NO EVENT WILL TIMM MARTIN BE LIABLE FOR DIRECT, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM ANY DEFECT IN THE PROGRAM. Timm Martin reserves the right to make improvements to the product and documentation at any time and without notice. Companies ~~~~~~~~~ Companies which wish to use SID2 for more than one employee should purchase a separate license for each employee. Enterprise licenses are available for large companies. Please contact the author for details. User Groups ~~~~~~~~~~~ Because SID2 is now registered to each individual, User Group discounts are no longer feasible. A Programmer's Plea -- if you haven't registered ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SID is shareware. If you find this program useful, please send $25 to: Timm Martin P.O. Box 3205 Cincinnati, OH 45201-3205 U.S.A. Please send payment in one of the following forms: U.S. cash (be careful!) U.S. check in U.S. dollars U.S. money order in U.S. dollars U.S. Postal money order Canadian Postal money order in U.S. dollars In return for your contribution of $25 or more, you will receive a diskette containing the most recent version of SID, its support programs, on-line help files and complete documentation. You will also gain free access to the SID Electronic Bulletin Board where you may ask questions, leave comments and download minor upgrades for free. A separate registration form is included with this file, or you can print a registration form from within SID. Please promote the shareware system by making a contribution to the authors of the shareware products you commonly use. There are many advantages to the shareware system: You can receive quality programs at a decent price. Had this been a commercial program, you could expect to pay at least $49.95. You can thoroughly examine a shareware program before reimbursing the author. Once you've purchased a commercial program, however, you're stuck with it. You promote the creation of a number of exciting and diverse programs that would otherwise not reach the public if commercial marketing was the only alternative. To encourage shareware contributions (rumor has it that only one in every two hundred SID v1.06 users sent in a contribution), I've released a Trial version which is fully functional and doesn't have any annoying "guilt" screens, but will not save user preferences. Thus, people can enjoy all of SID's features, but if they want to use it on a long-term basis, they're more likely to become a registered user. To discourage software piracy, the full name and address of each registered user will be encoded in their own personalized version of SID2-Professional. To see this, select "Registration" from the "Program" menu. Special Thanks ~~~~~~~~~~~~~~ There are a number of people I would like to thank for helping me make SID2 a reality: Vicki Wilson ...for catching me up on all my administrative duties, for sifting through the piles of mail, and for filtering me from some of my more abusive "fans." Thanks for having the patience and faith in me that others seemed to lose. Jeff Hoag ...for helping me through the "Dark Ages," for reminding me that bad news is better than no news at all, and for sharing the fun trips to Australia. Mary Beth Benkin ...for nursing me through my last illness. I would have never made it through October without you. Tim Perez ...for getting me addicted to "The Simpsons," for teaching me the finer points of racquetball, and for being the primary reason that SID is so late! ;) ~~~~~~~~~~~ Queensr ...for keeping the metal sharp enough to carry me through those long programming sessions. The Procter & Gamble Company ...for actually paying me to play with technology. Man, what a job! ~~~~~~~~~~~ ...and my beta testers; Richard Stanton for the wonderful submarine ride; Ray Lambert Jr. for some expert programming advice; Mike Monaco for the pattern-matching routines and assembler assistance; Ron Sudweeks, Gustav Mussmann, Wolfgang Strobl, and Ray Burt-Frost for contributions over and above the call of duty; Scott Fry, Vernon Marcum, and Dick Raymond for not losing the faith; and all of you who bothered to send me a shareware contribution and have been defending me on the electronic boards. Thank you! A (Somewhat) Brief History ~~~~~~~~~~~~~~~~~~~~~~~~~~ SID began in October 1988 when a friend of mine wanted me to collect some public domain software for a friend of his who just purchased an Amiga. Specifically, he wanted some type of program that would make file manipulation easier. As a die-hard hacker, I had always used the CLI and had never even seen a directory utility before, but in my search for this collection of PD software, I came across DirUtilIII. Now this was a very ambitious program for the Amiga in its infancy, but after using it for five minutes, the arrogant programmer in me told me that I could do better. My best friend Jeff Hoag was also using this program to maintain files on his BBS, so when he heard of my interest in writing a new DU, he immediately handed me a wish list. The most important things were an improved user interface and no limits (he had thousands of files in each directory, but DUIII could only handle 300 at a time). I released SID v0.49 in early 1989 to Jeff and some friends in the local user group. The general consensus was that SID had great potential but could use some improvement. So I gathered suggestions and rewrote SID from scratch. It took me hundreds of hours, but I released SID v1.03 locally as shareware in the summer of '89 and used it for my senior project in college. After a few more revisions, I released SID v1.06 to the world in December 1989. What was the beginning of a wonderful period in my programming life was also the beginning of a disastrous part of my personal life, affectionately known as "The Dark Ages." I moved in early 1990, and in the hustle and bustle lost most of the source code to SID v1.06. (This is when I began a system of seven rotating backups including two offsite). Unfortunately, as certain deficiencies were uncovered in 1.06, I was helpless to fix them. These included the "SeparateDirs" bug that blackened screens, a cryptic config file, problems with Kickstart v2.0, and only a single configurable button. In the spring of 1990 I decided to write a completely configurable SID with interactive editing--the way it was meant to be on the Amiga. After three months of design, I started writing SID that summer. For the next year I spent over a thousand hours writing SID before compiling a single byte of code! I was receiving enough shareware fees to keep up my interest in SID2, but unfortunately not enough to forsake my day job and program full-time for the Amiga--a dream I've always had. Thus, while spending nights on SID, I spent days working and finishing my last year in college. Spring 1991 was a particularily enjoyable time in my life. I graduated from the "seven-year plan" with honors, I accepted a job at Procter & Gamble in Cincinnati, and I released a beta version of SID2. I fully expected to have SID ready for general release in the summer, but look out! My new job and life consumed most of my free time, and suddenly SID fell behind. Then in October I contracted a mysterious virus (my second in three months) that landed me in the hospital. I spent the entire month of October in bed, then the entire month of November in bed as soon as I got home from work. I became especially frustrated when a commercial developer released a directory utility that looked strikingly similar to SID2-beta, so much so that some people wondered if this was the commercial version of SID2. (I guess that's the ultimate form of flattery). History, cont'd ~~~~~~~~~~~~~~~ I began to doubt if there was still a future and interest in SID2. But having invested so much time and effort, I decided to keep on plugging. From December through February I averaged just over five hours programming seven days a week--on top of the 9-11 hours per day at P&G. The result, after 2300 hours work and 2.9 million bytes of code, is SID2. Tools of my Madness ~~~~~~~~~~~~~~~~~~~ SID2 was created with the following tools: Commodore Amiga 3000 25MHz 68030, 200MB hard drive, 6MB RAM. UEdit by Rick Stiles Without a doubt, the world's best text editor on any machine--period. I've always wanted to write my own, and UEdit gave me the tools to do just that in less than two days. It's not just configurable; it's fully programmable. If you like things "your way," be sure to check out UEdit. Manx C For years, Lattice (now SAS) and Manx have leap-frogged over each other in features and performance. SAS now seems to have an edge, but I'm hoping that Manx will soon again take the lead. Three Faces of SID2 ~~~~~~~~~~~~~~~~~~~ There are three different versions of SID2: Personal SID2-Personal is a more compact version that contains all the basic features of SID, but does not edit or save preferences. After you have configured SID to your system, use this version if you are tight on memory. Professional In addition to all the basic features, SID2-Professional edits and saves all SID preferences. This version is personalized with the full name and address of the registered user and should not be given to others. Trial The Trial version is similar to SID2-Professional except that it does not save preferences and is not registered to individuals. You are encouraged to distribute this version to all interested parties within the restrictions listed in its documentation. Due to disk space limitations, the Trial version is NOT included on the diskette sent to registered users. You can download this from my BBS. There is also a separate program called QuickPrefs which reads your SID v1.06 configuration file, if any; asks you some quick questions; configures SID to your system; and copies the help files, documentation, and programs to your system if desired. Running SID ~~~~~~~~~~~ You must run QuickPrefs first to create the seven preferences files that SID needs to run. Double-click on the QuickPrefs icon from the Workbench and answer the questions. You can display help at any time by pressing the HELP key or clicking on the HELP button. You can run SID from the command line or from an icon. Unfortunately, this version of SID will not detach from the CLI by itself, meaning you cannot close a CLI window after running SID (this will most likely affect users who run SID from their startup-sequence). As a temporary fix, two "runback" programs are included which will detach SID from the CLI, one that runs under Workbench v1.3 and requires the NULL: device, and one that runs under WB 2.x and doesn't require any external device. Both are stored in the "programs" directory and are copied to your system (where you specify) by QuickPrefs. In the following examples, assume you copied all SID programs to a directory named "WORK:SID2". To run and detach SID from the CLI under Workbench v2.0 ------------------------------------------------------- Add the following line to your s:workbench-startup file (or if you do not follow the WB 2.x conventions, add it to your s:startup-sequence file AFTER the "LoadWB" command but before the "endcli >nil:" command): WORK:SID2/runback_wb2.x WORK:SID2/SID2 To run and detach SID from the CLI under Workbench v1.3 ------------------------------------------------------- If you do not already have the NULL: device mounted on your system: Add the supplied NULL-MountList entry to your devs:MountList file. You can do this with a text editor, or enter from the CLI: WORK:SID2/NULL-install Add a command to mount the NULL: device from your s:startup-sequence file. Using a text editor, add the following line BEFORE the "LoadWB" line: mount NULL: To mount the NULL: device now without rebooting, enter the above line at the CLI. Add the following line to your s:startup-sequence file AFTER the "LoadWB" command but before the "endcli >nil:" command: WORK:SID2/runback_wb1.3 WORK:SID2/SID2 Running SID, cont'd ~~~~~~~~~~~~~~~~~~~ Command-Line Arguments ---------------------- You can specify additional options when running SID from the command line by adding the following arguments after the program name: -b ... if SID2 normally opens on a custom screen, it will open behind all other screens -s ... opens the SID window in the shrink mode (as a small window on the Workbench screen) -p ... following by a path name will force SID to look in the specified directory for the SID preferences files For example: SID2 -s -pdf0:prefs runs SID2 in shrink mode, loading the preferences files from the "prefs" directory on DF0:. You can also tell SID to load one or two directories upon startup just by listing the directory name(s) after the program. The -c argument will load the current directory. For example: SID2 -b WB:tools -c will open the SID screen behind all other screens and will load the WB:tools directory and the current directory upon startup. Note that the arguments can be in upper or lower case and can appear in any order. To run SID from an icon: ------------------------ When running SID from an icon, it is best to use IconX to open a CLI window, and use the appropriate runback program as described above to launch SID. Two icons are provided (appropriately labelled SID_WB2.x and SID_WB1.3) which do this. They were copied with the other SID programs to your system where you specified in the QuickPrefs program. Troubleshooting SID ~~~~~~~~~~~~~~~~~~~ SID2 should be compatible with all Amiga models and Kickstart v1.3 and v2.x. Check this troubleshooting flowchart if you are having difficulties starting SID. If you are having difficulties with one of the features once SID is up and running, use the on-line help system. If you still cannot resolve the problem, call the SID support bulletin board system (BBS) at 606-344-1647. The BBS operates 24 hours a day and handles 1200 and 2400 baud. First time callers are granted the ability to read and leave messages to and from me. If you are a registered user, you will be granted full access to the rest of the bulletin board usually within 24 hours. Does SID end with a requester saying "SID Failed:"? What does the second line in the requester say? button file SID requires seven preferences files to run, and the first file it looks for is the button file. Make sure you have run QuickPrefs to create the preferences files. If you have, then check to see if the S:SID2.path file exists. The SID2.path file contains the name of the directory where the SID preferences files should be stored. If s:SID2.path does not exist, then SID expects the preferences files to in the s: directory. Check the directory where SID expects to find the prefs files. You can double-check to make sure SID is reading them correctly by running SID from the CLI and specifying the -p argument with the name of the directory to load those prefs. If SID can find the files but still ends with the "button file" error, then either 1) the button file is corrupted, or 2) the button file format has changed. Note that the latter case may be possible if you had been using a beta version of SID2. The release version of SID2 is purposely incompatible with the beta version because of heavy pirating of the beta version. color file The SID color preferences file is likely corrupt. Run QuickPrefs to create a new one. config file The SID configuration preferences file is likely corrupt. Run QuickPrefs to create a new one. console.device SID cannot open the console device. This is a problem because the console.device should be resident at all times. Reboot your system and attempt to run SID again. desc file The SID description preferences file is likely corrupt. Run QuickPrefs to create a new one. Troubleshooting SID, cont'd ~~~~~~~~~~~~~~~~~~~~~~~~~~~ diskfont.library SID cannot open the diskfont library which should be located in the libs: directory. Copy the "diskfont.library" file from a clean Workbench disk to your libs: directory. font file The SID font preferences file is likely corrupt. Run QuickPrefs to create a new one. graphics.library SID cannot open the graphics library. This is a big problem because graphics library should be present in ROM at all times. Reboot your system and attempt to run SID again. icon.library SID cannot open the icon library. This is a problem because the icon library should be present in ROM at all times. Reboot your system and attempt to run SID again. input.device SID cannot open the input device. This may just be a low-memory problem. Reboot your system and attempt to run SID again. layout file The SID layout preferences file is likely corrupt. Run QuickPrefs to create a new one. memory SID ran out of memory while creating the basic structures needed to run the program. End other programs to free up memory for SID. menu file The SID custom menu preferences file is likely corrupt. Run QuickPrefs to create a new one. packets SID could not create the message ports necessary to send communications packets to AmigaDOS. This may just be a low-memory problem. End other program to free up memory for SID or reboot the system. ROM font SID could not open the Topaz8 ROM font. This really shouldn't happen, though if you have severely altered the system ROM font (which you really only can do with Amiga 1000 kickstart machines), this error may appear. Troubleshooting SID, cont'd ~~~~~~~~~~~~~~~~~~~~~~~~~~~ screen SID could not open the custom screen, most likely due to lack of memory. tampering Tsk, tsk, somebody has been tampering with the program. If someone attempts to modify my name in the program, modify the version number, or modify the registered user's name, this is the first and only warning. Should you bypass this verification, there are over two dozen others and none of them are as polite as this one. trackdisk SID cannot open the trackdisk device. This is a problem because the trackdisk device should always be accessible (after all, it monitors disk activity). This may also just be a low-memory problem. Reboot your system and attempt to run SID again. window SID could not open its window due to low memory. End other programs to give SID more breathing space. Is SID acting very "strangely" after opening up or sometimes during its operation? Most likely somebody has been tampering with the program. If you attempt to modify my name in the program, modify the version number, or modify the registered user's name, strange things will happen. Does SID crash when started? Make sure you are using the proper version of runback, if any. RunBack_1.3 should be used when running Kickstart 1.3, and RunBack_2.x should be used when running Kickstart 2.x. See "Running SID" above. Once SID is Running ~~~~~~~~~~~~~~~~~~~ SID2 is equipped with full context-sensitive on-line help and a help index. To receive help at any time, just press the HELP key. You can also receive help for any button or menu by pressing and holding the CTRL key while you select the button or menu item. You can also select help from the "Program" menu: there's help getting started, help registering SID, and a glossary. Bugs ~~~~ ...or "undesirable features," as I like to refer to them. If you have determined that SID is just not operating as it should, attempt to replicate the problem. Just telling me that "SID doesn't work" will not help me solve the problem. Once you have identified the bug and can repeat it, either write me or call the SID support BBS and provide me with the following information: > The steps required to produce the bug. > The symptoms of the bug (crashes, locks, draws smiley faces, etc.) > Amiga model number > Kickstart and Workbench versions > Other programs you're running if you think the bug is the result of an interaction between SID and another program Ideas ~~~~~ I am always looking for new ideas. If you have something that you would like to see in SID, or if you have an idea for another Amiga program, please pass it on! The Future ~~~~~~~~~~ The future of SID depends on your interest and support. If you like this program, please send in your registration fee and promote it to others. If you don't like this program, please let me know why so I can improve it. SID has become what it is today due to heavy input from some very talented users. The End ~~~~~~~ Well, that's it. Because SID2 has full on-line help, I didn't see much need to repeat it here. Let me know what you think about SID. But most of all, enjoy it! SID2.Docs v2.00 03/28/92 Copyright 1992 Timm Martin All Rights Reserved Worldwide /*-- END --*/ @endnode @node "SimpleNetworks" "Simple Networking Instructions" Simple Network Instructions These instructions should give the user a 1 2 3 approach to networking the CDTV or CD32 with an Amiga. Included on this disk are PARNET, allowing the CDTV to be connected to the Amiga and SERNET, allowing the CD32 to be connected to the Amiga. The Weird Science support floppy is also included in the Extras drawer. Just double click on it's icon or CLICK HERE to un-DMS the disk to a floppy in Df0: of the Amiga. Don't try this on the CD32 or CDTV because it will not work. For a more indepth study of DNET, which is the basis of both Sernet and Parnet then @{" CLICK HERE " link "AssassinsCD:SerNet/NETDNET.DOC/main" 0} . Experienced users can access instructions for both by @{" CLICKING HERE " link "Networks" 0} . Weird Science have also produced a complete networking solution for both CD32 and CDTV. This is titled @{" NETWORK CD " link "Network" 0} and provides many different ways of transfering data from the CDTV or CD32 to an Amiga or IBM PC. @endnode @node "AssassinsMenu" "Assassins Games Menu" The Assassins Games Menu The Assassins Games Menu is accessed from Workbench by double clicking on the Assassins.int icon. It is is also loaded automatically when booting from the Assassins CD. From the Menu system it is possible to play all of the CD32 games on the Assassins CD. Some extra games are available from the Assassins.Guide. These may not be CD32 compatible. Selecting a game to play is a simple task of selecting the 'Games Menu' button, choosing a type of game to play and then selecting the game from a scrolling list. You will then be presented with a graphical representation of the controllers required for the game and selecting 'Play Game' will exit the Menu and load the game. After playing the game it will be neccessary to re-boot the machine. The Menu selections are controlled with the 'RED' button on the CD32 controller and the 'A' button on the CDTV controller or Amiga keyboard. To backtrack use the 'BLUE' button on the CD32 controller or the 'B' button on the CDTV controller or Amiga keyboard. To scroll the lists of games use the up/down buttons and to scroll faster use the left/right buttons. @endnode @node "Inst.WB" "" Using the Workbench environment you can gain access to Parnet and Sernet and also some extra utilities in the 'EXTRAS' drawer. The following files are provided as an aid to using this compact disc. WS.Support.V2 Support disk for Parnet & Sernet to allow you to install it on your Amiga. Zappo.Data.V9 Version 9 of the Zappo Drive Data disk. Zappo.Install.V9 Version 9 of the Zappo Drive Install Disk. Boot.Zappo A disk to allow this CD to be booted on the Zappo drive. Please use this disk as it will provide better compatibility with the games. Boot.Amiga As above but for normal Amigas. @endnode @node "Assassins.guide" "Assassins Guide" To learn how to use this Amiga Guide document please select help above and to return close the 'Help' window. To learn what is possible from this document then select 'Overview' from the main menu. @endnode